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GimmeYerGold wrote:I think the Farmer would work out ok, but I'm still a little iffy on the Blacksmith's ability. I like the idea of "crafting" but keeping it HQ simple. The key is, whatever it is, it should fit on this card in its entirety.
Gold Bearer wrote:The best thing for a blacksmith would be to introduce a new mechanic that weapons and armour are damaged in you roll all black shields (making better stuff less likely to break).
yourcon | A Blacksmith | YC |
YC | y You are the Blacksmith, forger of steel. Your insight forces armored opponents to defend your attacks with 1 less combat die. You also may improve any edged weapons for a cost of 25 gold coins each before a Quest. A Hero may reroll 1 Attack Die with such a blade at least once, then until he rolls a black shield. yet | YC |
You are the Dwarven Blacksmith.
You are skilled, but what really amazes
you is that putting some dwarven runes
on a piece of metal seems to make it
much more valuable in the eyes of a
human!
Dwarven Improvements
Instead of paying the hiring or the
upkeep of a mercenary, you may
discard an equipment card. With this
skill, you may hire mercenaries from
the beginning.
Daedalus wrote:I think it could also be included as a home-brew Armory item:Warhammer
This stone warhammer gives you the attack
550 Gold Coins
Weapon
strength of 3 combat dice. It gives 4 combat
dice against larger-than-man-sized monsters,
which are less able to avoid it's heavy blows.
May not be used by the Elf or the Wizard.
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