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Count Mohawk wrote:I don't have a problem with the Paladin when presented with his stat and skill spread in a vacuum. The ability allows the player to correct any minor fluctuations in luck between the characters, or even to spread the power of a healing Spell or Potion around, while the fact that the ability produces no net gain in Body Points by itself keeps the skill balanced. However, he is strictly better than the Barbarian, who has the same stat spread as the Paladin but no ability. Therefore, the only reason players would take the Barbarian would be if someone else has already taken the Paladin.
Some players give the Barbarian an extra combat die when attacking to fix his lack of unique skills. Other players think this too strong. If you wanted to go in this general direction, however, some weaker options include "reroll one Walrus when attacking" or "count up to one Walrus as a skull". If you have colored dice, you can replace one of his (White) dice with a Black, but I wouldn't print that on the card since not everyone will have those.
Count Mohawk wrote:The Fighter can get pretty crazy with two Longswords in hand, but I don't think this is so much better than just the one Battle Axe that it deserves a nerf.
Count Mohawk wrote:What counts as "heavy armor" as per the Monk's rule? Helmet, shield, mail? ...Bracers? Whether he's balanced or not depends on how high his Defense score can go; if it's 3, he's clearly too weak, while 5 would lean a little on the heavy side (but perhaps not totally overweight). 4 would match other Heroes with a Battle Axe, Chain Mail and a Helmet (plus a neat combo with Rock Skin), although then there's not as much point to playing him over someone else who could get to 4/4 and have another power on top.
Count Mohawk wrote:You could alter the Bard's money-generating power to either reduce the price of equipment he buys by 10% or increase the value of stuff he sells by 10-20%. I was almost on board with clmckay's suggestion ofx10, but then the Bard can generate infinite money buy repeatedly buying and selling Daggers.
Count Mohawk wrote:The rest seem balanced among each other. Nice spread!
This was the real problem. If the barbarian is the only one with 8BP/2MP then it works a lot better, he should have something that makes him unique.Count Mohawk wrote:However, he is strictly better than the Barbarian, who has the same stat spread as the Paladin but no ability. Therefore, the only reason players would take the Barbarian would be if someone else has already taken the Paladin.
clmckay wrote:Nice.
Diagonal Movement....good thinking! The Theif's ability is also a nice match!
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