knightkrawler wrote:I think "making the quest easier" is exactly what no veteran or even non-beginner would want.
It's completely beside the point, and to be honest, I 'm rather shocked it got suggested in this thread. As if it wasn't the first and easiest solution for anyone thinking about the issue...
The heroes Cynthia made are exactly for non-beginners who have started with new heroes more often than they care to admit.
It gets boring. I, for one, would rather have it this way.
I'm shocked you could get me so wrong.
I said that
Big Bene wrote: I like the "master class" heroes as you did them, and think there will be good opportunities to use them
and one good use would be to prevent boredom of players who have started with the same new heroes more often than they care to admit.
But the original purpose of the master heroes was to be used when not all players can attend the game, so you don't have a full group of heroes. Then the remaining players can use those beefed up characters to compensate for the missing force of the absent heroes.
At least that's how I understood the origninal post.
And in my humble opinion now
that's something no veteran would want. More often than not the group will be in the middle of a running campaign.
Cynthia's games are heavily on the roleplaying side, judging by everything she posts. But even with vanilla HQ, you are supposed to identify with your hero to some degree, watching him grow, remebering his deeds. So, players, expecially veteran players, would normally not want to replace their hero with someone else. In effect, as the other heroes are absent, this would mean an entirely differnt party of heroes would get the fame for resolving this part of the campaign.
So, I would suggest, in the situation as described, with some players absent, to still use the standard heroes. You don't have to follow me here, but
if you do, I offered some thoughts how to adapt the game for the lower number of players.
Of course, if you like the challange and, being a "veteran", refuse having things eased up for you, you can still try to go for it and solve the quest with the remaing party without any modifications. But then again it would make no sense to use beefed up heroes.
But if you want to somehow compensate for the missing heroes and keep the difficulty level the same (as intended by the OP, if I got it right), but keep the standard heroes,
then there are some possibilities, making the quest easier is just one of them.