• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Female Monk/Cleric

Discuss the creation of new Heroes and share Heroes you've created.

Female Monk/Cleric

Postby GimmeYerGold » October 26th, 2013, 1:35 pm

Image
For the female monk miniature on the right, I attached a Reaper metal miniature to an orc base, primed it with white spray primer, and painted it with Sanguine Highlight Formula P3 paint to match the "hero red" of the HQ miniatures.

Image
I found this female monk illustration from Pathfinder artist Eric Belisle which matched both the miniature, and was a closer match to the "realism" fantasy style in HQ art.

As far as the character stats and attributes, a DM friend of mine recommended making a "glass cannon" character; high attack, low health/defense. I liked this idea, as it was quite different than anything I've seen before in HQ characters. I also wanted to make her a sort of combo unarmed fighter/healer/undead specialist, just for more variety. She has similar equipment restrictions as the Wizard; no heavy weapons or armor.

Below is a rundown of her special skills, a bit more elaborate than what can fit on her card. The other Heroes have special skills as well, but I will post those some other time.

MONK SKILLS

Rainbow Healing: On your turn, you may exhaust a number of Mind Points to heal any Hero you can “see.” You may also heal yourself. Two Mind Points heal one Body Point of damage. Each Body Point healed for a Hero besides yourself counts as one “Karma.” (See Monk Skill: Meditation) Rainbow Healing counts as an action. If you reach zero Body Points, you may immediately heal yourself as long as you have at least 2 Mind Point. If a Hero has zero Mind Point she cannot perform any actions, attack or defend. She rolls one die for movement.

Admonishing Light: You may also exhaust a number of Mind Points to harm any Undead Monster you can “see.” Two Mind Points inflict 1 Body Point of damage. If a Hero has zero Mind Point she cannot perform any actions, attack or defend. She rolls one die for movement.

Karmic Bliss: During your turn, you may exhaust “Karma” to recover a number of Mind Points. Rainbow Wisdom counts as an action. To perform Rainbow Wisdom, you must not “see” any Monsters. The amount of “Karma” you decide to exhaust during Rainbow Mind is the maximum amount of Mind Points you can recover from the roll of one red die, but you cannot recover more Mind Points than the sum of your roll. (e.g. You exhaust 3 “Karma,” roll one red die, and roll a 4. You receive 3 Mind Points.) Also, when a Monk inflicts a critical hit, she recovers 1 Mind Point.

Ghost Money: On your turn, you may perform Ghost Money as your action. Ghost Money is a reverent ceremony which may earn “Karma,” or reveal the location of a number of Undead Monsters on the game board, at the cost of a number of gold coins. For every 25 gold coins you wish to offer, roll one combat die. The gold coins offered are removed from your character sheet and cannot be recovered.

White Shield = One Undead Monster is revealed by Zargon. The Undead Monster’s figure is placed on the game board, but it does not move toward a Hero until it can “see” a Hero. Zargon may decide which Undead Monster to reveal by assigning each a number, and rolling the red dice. If there are no Undead Monsters in the Quest, and you have rolled at least one white shield, Zargon will tell you that you sense no Undead Monsters.
Black Shield = One “Karma” is earned; no Undead Monsters are revealed.
Skull = No Undead Monsters are revealed, no “Karma” is earned. If only skulls are rolled, the mocking laughter of the dead will be heard.

Meditation: You may not select spells at the beginning of each Quest like the Wizard or the Elf, but you can obtain a number of spell cards that have been cast during the Quest through Karmic Meditation. Karmic Meditation counts as an action, and exhausts 2 Mind Points each time it is performed. When you perform Karmic Mediation, the Wizard will stack his cast spell cards into a deck, the Elf will add his cast spell cards to the deck, and finally Zargon will add 3 Chaos spell cards from the shuffled Chaos spell card deck to the deck. This deck of cast spell cards and Chaos spell cards is "The Cosmos." Zargon shuffles the deck, and fans out the spell cards facedown in front of you. You may choose one spell card. If you cast the spell on a future turn, record one tally on your character sheet under the heading “Karma.” Casting a Chaos spell subtracts one tally. You may have negative “Karma.” If you have zero “Karma” before casting a Chaos spell, you must subtract two tallies. This can happen only once per quest. If the Elf or the Wizard are absent from the Quest, Zargon may assume their roles during Karmic Meditation with the Quest’s unselected group(s) of spell cards.

Almsbowl: Between Quests, you may go on an Almsround and receive alms from the laypeople of the village in the form of gold coins. Choose an amount of “Karma” to exhaust, and roll one combat die for each “Karma.”

Village Almsround:
Skull Shield = 5 gold coins
White Shield = 10 gold coins
Black Shield = 15 gold coins

Add the sum of gold coins to your character sheet, and remove the exhausted “Karma” from your character sheet. You may go on only one Almsround between each Quest.

- - - - - -

There's also a special shop and "training facility" where the Monk may spend the Karma she earns.

Relic Vault
Remove Curse = 50 gold coins. Remove the curse from one Cursed Weapon.

Holy Water = 5 Karma + 1 x (gem or jewels) + 1 Potion of Healing. This shimmering water cures and heals up to 2 Body Points of damage caused by Rotting Flesh, or inflicts 2 Body Points of damage to an Undead Monster you can “see,” or removes a Mummy’s Curse. When carried by a Hero, it may be used immediately to remove a Mummy’s Curse. Gone after one use.

Spirit Staff = 10 Karma + 1 x jewels + Staff. One combat die, hit on a black shield or a skull; 2 combat dice against Undead Monsters, one die can hit on a skull or black shield. Can attack diagonally. Cannot be used when using a shield.

Totem Beads = 10 Karma + 1 x jewels + 108 gold coins These precious beads protect the wearer against the effects of Rotting Flesh and the Mummy’s Curse, and keeps Skeletons from reassembling.

Auspicious Symbol +1 = 15 Karma + 1 x gem + 108 gold coins This holy artifact allows you to roll one extra combat die when defending against Undead Monsters, roll white shields or black shields to defend.

Armor of Healing = 15 Karma + 2 x (Non-enhanced pieces of armor) + 1 x jewels + 2 Potions of Healing. The wearer of this magical armor can restore 2 of his lost Body Points once per Quest. A Hero may wear only one piece of Armor of Healing at a time. The armor retains its original protective properties. If the wearer's Body Points are reduced to zero, this artifact can be used immediately to restore 2 Body Points as long as it has not already been used in that Quest.

Elixir of Life = 20 Karma + 1 x gem + 3 Potions of Healing. This small bottle of pearly liquid will bring a dead Hero back to life, restoring all of his Body and Mind Points. Gone after one use.

Tower of Silence
Shadow Form = 15 “Karma” Attack diagonally; roll 1 less Attack Die.

Diamond Form = 20 “Karma” Roll one extra Defend Dice; roll 2 less Attack Dice.

Luminous Form = 25 “Karma” Decrease Body Points by 1, increase Mind Points by 2.

NOTE: Treat each “Form” learned as a weapon to be noted on your character sheet. You may use only one “Form” at a time, and you must follow the rules for changing equipment to change “Forms.” Only the Monk may use "Forms."

- - - -

For my group's purposes, the monk was created as a 5th character, in the event more than 4 people wished to play a quest. So far, my group has play-tested with the monk in one quest, and she was a good addition. This was during a quest when the Wizard was absent, and the player found the monk to be an enjoyable and challenging character to use. I'll report the update from our next session where we'll hopefully be joined by the Wizard again.


Rewards:
Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
GimmeYerGold

Giant Wolf
Giant Wolf
 
Posts: 747
Images: 1
Joined: September 7th, 2013, 7:26 pm
Location: Houston, TX
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Female Monk/Cleric

Postby Sjeng » October 26th, 2013, 1:51 pm

Nice mini! which reaper model is that? Looks so aunthentic on that base :D

So, you don't paint?
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
User avatar
Official Spokesman
Sjeng
Ye Olde Orcish Bard

Chaos Warlock
Chaos Warlock
 
Posts: 4522
Images: 92
Joined: July 26th, 2011, 9:58 am
Location: The Netherlands
Forum Language: Nederlands
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Female Monk/Cleric

Postby GimmeYerGold » October 26th, 2013, 2:05 pm

Sjeng wrote:Nice mini! which reaper model is that? Looks so aunthentic on that base :D

So, you don't paint?


Thanks, Sjeng! That model is "Dancing Girl: With Skirt" from this boneyard set: http://www.reapermini.com/OnlineStore/female%20hand/sku-down/02448 I wasn't super please with any of the default "female monk" figures for this sort of mystical monk/cleric hero class, so I decided on her.

I also got this mini http://www.reapermini.com/OnlineStore/cleric%20merc/sku-down/14328 as an alternative, but she's more of a straight-up classical female Cleric hero, what with that mace and robe.

Re: painting, I would most likely enjoy painting minis, as the modding/crafting process to create this female monk was very enjoyable! I think I'm taking baby steps at this moment! :)


Rewards:
Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
GimmeYerGold

Giant Wolf
Giant Wolf
 
Posts: 747
Images: 1
Joined: September 7th, 2013, 7:26 pm
Location: Houston, TX
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Re: Female Monk/Cleric

Postby Seb » October 26th, 2013, 7:45 pm

Oh my god. You're so right! Reaper figures have the largeness of HQ heroes - they would fit right in (okay, selectively chosen) - nice one Gimme.

Hmm, off to check these out. Man, feeling a bit sheepish for not realising that. Funnily enough, I have that exact same Priest model, though if I recall, she is a bit tall compared to even my HQ heroes - I'll recheck.

Great card art - always enjoy fellow illustrators and graphics folks getting stuck in and I really like your careful colour selection for 'mint' figures and mods.
Last edited by Seb on October 27th, 2013, 6:04 am, edited 1 time in total.


Rewards:
Created a Hot Topic.
User avatar
Seb

Ogre Warrior
Ogre Warrior
 
Posts: 171
Images: 0
Joined: February 24th, 2012, 10:49 am
Location: Auckland, Middle Earth, NZ
Forum Language: British English
Usergroups:
Champion Group Member

Re: Female Monk/Cleric

Postby IvenBach » October 26th, 2013, 8:26 pm

I've had my own idea about creating a monk. This seems pretty good. I like the idea that someone can actually be killed with only 3 body points max.

GimmeYerGold wrote:Karmic Bliss: During your turn, you may exhaust “Karma” to recover a number of Mind Points. Rainbow Wisdom counts as an action. To perform Rainbow Wisdom, you must not “see” any Monsters. The amount of “Karma” you decide to exhaust during Rainbow Mind is the maximum amount of Mind Points you can recover from the roll of one red die, but you cannot recover more Mind Points than the sum of your roll. (e.g. You exhaust 3 “Karma,” roll one red die, and roll a 4. You receive 3 Mind Points.) Also, when a Monk inflicts a critical hit, she recovers 1 Mind Point.

Did you have an alternate name for it? Just making sure.

From your mention of skeletons reassembling I take it you use that often. Care to elaborate on that?


Rewards:
Wrote an article for the Blog. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
IvenBach
The NEEEEEEEEEEEERD!!!

Halberdier
Halberdier
 
Posts: 1308
Images: 4
Joined: November 30th, 2012, 7:26 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member Scribes Group Member

Re: Female Monk/Cleric

Postby GimmeYerGold » October 27th, 2013, 12:19 pm

Oops! I interchanged "Rainbow Wisdom" and "Rainbow Mind" for "Karmic Bliss." Thanks for catching that. Those were old names for the Karmic Bliss skill.

Correction, with additional clarification:
Karmic Bliss: During your turn, you may exhaust “Karma” to recover a number of Mind Points. Karmic Bliss counts as an action. To perform Karmic Bliss, you must not “see” any Monsters. The amount of “Karma” you decide to exhaust during Karmic Bliss is the maximum amount of Mind Points you can recover from the roll of one red die, but you cannot recover more Mind Points than the sum of your roll, and you may not recover more Mind Points than your maximum number of Mind Points. (e.g. You exhaust 3 “Karma,” roll one red die, and roll a 4. You receive 3 Mind Points.) Also, when a Monk inflicts a critical hit, she recovers 1 Mind Point.
_ _ _

Since many of the Monk's spell-like abilities are fueled by exhausting Mind Points, I wanted to have a variety of ways for the Monk to recover Mind Points by using Karma, or alternatively, the player may choose to save up Karma to spend between quests on special items, etc.

Here's that reassembling rule for skeletons:

Reassembling Bones: Upon the Skeleton’s death, Zargon removes the skeleton from the board, and rolls one combat die. If a white shield is rolled, the skeleton is returned to the game board on Zargon’s next turn. A reassembled Skeleton can defend with only one defend die. A skeleton cannot perform Reassembling Bones if it is killed by a spell, a Magical Throwing Dagger, Holy Water, Admonishing Light, or an enhanced weapon. Each skeleton can reassemble only once per quest.

Does that help explain things?


Rewards:
Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
GimmeYerGold

Giant Wolf
Giant Wolf
 
Posts: 747
Images: 1
Joined: September 7th, 2013, 7:26 pm
Location: Houston, TX
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Re: Female Monk/Cleric

Postby Daedalus » October 31st, 2013, 5:39 pm

Wow, that's a broad conception for a Hero. Lots of cool stuff. Personally, I'd put some of the powers into Artifact and Equipment cards as a way of referencing rules for the player and leaning the initial power level. Your playtests may bear out otherwise.

I have a question about Rainbow Healing, specifically the part about immediately healing yourself if reduced to 0 Body Points. Is this possible to do this even if an action was taken earlier during the Monk's turn? This would operate differently than healing spells, which may only save a spellcaster if no action was already taken.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 4699
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Female Monk/Cleric

Postby GimmeYerGold » October 31st, 2013, 10:08 pm

Daedalus wrote: I have a question about Rainbow Healing, specifically the part about immediately healing yourself if reduced to 0 Body Points. Is this possible to do this even if an action was taken earlier during the Monk's turn? This would operate differently than healing spells, which may only save a spellcaster if no action was already taken.

Ah, good question! How does that rule work in practice? I understand if a hero's body points are reduced to zero during their own turn, and he already performed an action he cannot save himself, but heroes usually incur body point damage during Zargon's turn, so if they suffer a fatal injury when a monster attacks, they are unable to save themselves if the performed any action on their last turn?


Rewards:
Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
GimmeYerGold

Giant Wolf
Giant Wolf
 
Posts: 747
Images: 1
Joined: September 7th, 2013, 7:26 pm
Location: Houston, TX
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Artists Group Member Champion Group Member

Re: Female Monk/Cleric

Postby Daedalus » December 1st, 2013, 3:20 am

Unforturnately, you are right. The rules really limit using a healing spell at 0 Body Points. The only use I can see is if a spellcaster moves first and tiggers a trap, bringing himself to 0 Body Points. Then he can cast a spell to heal himself on his turn.

A lot of players choose to houserule casting spells at 0 Body Points. Pretty much what you are doing with Rainbow Healing. If you're happy with it, all you need to do is have a house rule that allows healing spells to do the same. My own house rule is to put a Hero into shock (from the BQP) when he is reduced to 0 Body Points. If he can heal himself before he suffers damage again, then he's fine. If he suffers damage while already at 0 Body Points, then he's dead.

You can check this thread for a more complete explanation and lots of houserules from others.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 4699
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Female Monk/Cleric

Postby chaoticprime » December 1st, 2013, 4:30 am

There is precedent in the rules for spells that must be cast during the opposition's turn. Look up the Elf Quest Pack Chaos Spell "Dispell." That is grounds enough to recycle the mechanic as a spell the Heroes get. Now, a female monk--that's outlandishly absurd.


Rewards:
Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
chaoticprime
Practically Lives Here

Swordsman
Swordsman
 
Posts: 1939
Images: 0
Joined: February 10th, 2013, 3:38 am
Location: Kansas City
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Next

Return to Heroes

Who is online

Users browsing this forum: No registered users and 1 guest