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Dungeon! and Warhammer Online based Characters

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Re: Dungeon! and Warhammer Online based Characters

Postby WiseOne » March 12th, 2014, 2:33 pm

Thank you for eveyrone who has been a help. Thank you for all of the diversity of creations of everyone that I pull from. As you can see, I like to have a comprehensive system with tons of options. But that is just me. Anyway, I got inspired from a discussion about Assassin's creed to modify the thief a little with a set of 6 skills to choose 3 from and planning to do one for the Assassin. Mine will be closer to the AD&D assassin though. I have added an alchemist as well, work in progress. If anyone has any issues with me using their creations in this, let me know. I have also added suggesting training costs.

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Re: Dungeon! and Warhammer Online based Characters

Postby Daedalus » March 19th, 2014, 4:16 pm

Have fun with KK. Feel free to let us know how your classes work out in your play sessions.
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Re: Dungeon! and Warhammer Online based Characters

Postby WiseOne » March 29th, 2014, 5:08 pm

So we completed Kellar's Keep. Here is what we have found.

Barbarian/Berserker - really boring. Great for a new player or one who doesn't want to think. But otherwise would get pretty boring
Dwarf Ironbreaker - works beautifully
Druid - works beautifully
Thief - works but you end up relying on him and waiting for him to search for additional treasure or disarm traps. But if you don't have another to disarm traps, he is good.

As for Kellar's Keep. I would modify the shapeshifter that once the same card is drawn a second time, that is the end. Because otherwise 1/100 chance basically to get him and running I think ruins most of it, unless you could just close a door which we have never played. It seems like certain death otherwise or just a significant nuisance. She actually skipped that room so we never fought him.

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