Enchanters
Class: Elf
Battlemage
Attack: 2
Defence: 2
Body: 6
Mind: 4
May take one spell group.
Bounty Hunter
Advantages:
- May take one spell group.
- Allways counts skulls and black shields as hits when using a shooting weapon.
- Moves 2D6+1 squares.
Disadvantages:
- May only take two of the spells from his chosen spell group.
- May only use armour without advanced rules.
- -1 mind point.
Illusionist
Advantages:
- May take one spell group.
- May move freely over squares that would otherwise be disallowed or in other ways hinders movement BUT this does not apply for traps or furniture that hinders line of sight. If the illusionist uses this advantage an ends his movement in such a way that he can attack an opponent, he may conduct TWO attack actions.
- Has access to the spell Magical Mirror, that may be cast up to five times each quest: ”This spell can target the illusionist himself. He may may then choose a visible square up to two squares away. The evil wizard must treat this square as if the illusionist is immideately moved there, and must thus place any visible furnitures and monsters from that square. However, none of the monsters placed may be activated, as per the rules for unattentive monsters.”
- May use armour that otherwise is only usable by a Mage.
Disadvantages:
- May only use weapons that can be used with a shield.
- Moves 1D8+2 squares.
- May only take one of the following spell groups: Air, Light, Water.
- May not use armour that affects movement.
























