• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Equipment as loot.

Discuss card making and cards you have made.

Equipment as loot.

Postby cynthialee » November 11th, 2011, 12:51 pm

I was thinking about printing off equipment cards but putting treasure deck backgrounds on them and occasionaly mixing in a few pieces of equipment in the treasure deck for those quests where I have spell casters.
It would occasionally make up for the fact I like to destroy equipment via the rust spell. (I rule that any piece of equpiment that has metal parts will be rendered useless so the spell has more moxie than as written on the card. Crossbows, all armours and most weapons...)

Definatly wouldn't want them in the deck all the time, but it could come in handy on occasion I think.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Equipment as loot.

Postby torilen » November 11th, 2011, 1:48 pm

Yeah - why not. It would allow better use of a weapon damage system, as well, as the heroes could
possibly get a replacement instead of having to buy one. That might make them feel a little more
accomplished and lucky...instead of "hey, I just bought a replacement sword for the one that got
ruined", it would be "hey, check it out! I just found a replacement for that ruined sword. How awesome
is that?"

I've always liked the idea of giving treasure for things. In fact...one thought I've tried to make work is an
advancement system based on treasure - it would be magical rings that give characters the higher abilities
that an advancement system would.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Ice Gremlin
Ice Gremlin
 
Posts: 2081
Joined: October 9th, 2009, 4:18 am
Location: Virginia, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: Equipment as loot.

Postby Goblin-King » November 11th, 2011, 2:46 pm

Don't get me wrong, I'm all about random stuff! But why not just put lots of weapons into your quests? Seems like the most simple solution to me.

You can put items in chests, weapon racks, cupboards...
Items can be hidden in the room as treasure.
Or a specific monster can drop it when killed.

You can even make them draw a random treasure card or roll a die.

What I'm trying to say... You can achieve pretty much the same results within the basic rules and content without creating new cards.
Everything is allowed as long as it's in the quest notes!!! :P


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Equipment as loot.

Postby torilen » November 11th, 2011, 3:16 pm

You do have a point GK - you can do pretty much anything if its in the quest notes.
However...I believe something you said is basically what cynthia is stating she wants
to do. You said that you could have them draw a random treasure card or roll a die.
That's what she wants to do, as I understood it...she would have the weapon as a treasure
card for a random treasure card draw. Right?

Either way - to be honest, I don't use the cards for that. I put it in the quest notes, and have
the weapons placed around the rooms or hidden as treasure to be found (as the cards are simply
for those rooms where there is no stated treasure to be found).

But that is just me. That's how I like doing it...lots of quest notes.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Ice Gremlin
Ice Gremlin
 
Posts: 2081
Joined: October 9th, 2009, 4:18 am
Location: Virginia, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: Equipment as loot.

Postby cynthialee » November 11th, 2011, 4:54 pm

I was thinking that with the weapons and armor as occasional treasure cards it would add an element of chance and the unknown.
If the weapons are in the notes as treasure there is no chance to it. If the heroes run afoul of one of my chaos mages or fimirs something is getting rusted pretty much right out the gate, first action if I have that spell in that casters inventory. If there is a weapon in the notes the heroes will find it automatically once they search and the guy who looses the weapon can re-equip as soon as the weapon is found.
If there are occasional replacement weapons in the deck there is no promiss that they will be found. A hero could be stuck fighting in the dungeon with an old rusted goblins sword for 1 dice if they are not lucky or they could be lucky and find a half way decent weapon to replace anything destroyed.
Could make for some interesting situations. Barbarian gets his weapon and armor destroyed by a mage with rust spell and a ring of spell storing. (evil grin) A couple of turns later the barbarian finds a cross bow and a quarel of bolts for it. Now you have the barbarian actively avoiding head on combat in favor of ranged attacks.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Equipment as loot.

Postby Ethica » November 12th, 2011, 6:33 am

torilen wrote:I've always liked the idea of giving treasure for things. In fact...one thought I've tried to make work is an
advancement system based on treasure - it would be magical rings that give characters the higher abilities
that an advancement system would.


Like this?
Ring of Protection.jpg


One problem I have with making new treasure cards is the deck is usually somewhere it can be seen and my shoddy printouts would be obvious sitting at the top of the deck.
You do not have the required permissions to view the files attached to this post.


Rewards:
Created a Hot Topic.
User avatar
Ethica

Giant Wolf
Giant Wolf
 
Posts: 751
Images: 19
Joined: January 14th, 2009, 3:43 pm
Location: Suffolk, UK
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Equipment as loot.

Postby cynthialee » November 12th, 2011, 11:19 am

The cure to that is simple!
Print off a set of tresure cards and they will all look like that.

:D
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Equipment as loot.

Postby Daedalus » November 13th, 2011, 3:56 pm

cynthialee wrote:Could make for some interesting situations. Barbarian gets his weapon and armor destroyed by a mage with rust spell and a ring of spell storing. (evil grin) A couple of turns later the barbarian finds a cross bow and a quarel of bolts for it. Now you have the barbarian actively avoiding head on combat in favor of ranged attacks.

When I was working on my spell recasting/boosting thread I noticed that Rust is limited to just any one metal sword or helmet. It's more toned down than I first realized. If you wanna have it ruin armor or any metal weapon you could include it as a special spell effect in the Quest notes...but you'd have to be extra-evil. :twisted: :twisted:
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5314
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Equipment as loot.

Postby cynthialee » November 13th, 2011, 7:17 pm

Last night when we played I rulled that the one Fimir that had the rust spell had a very potent version of the spell and destroyed an artifact with it. As it was a loaner artifact just to get them through the mission I had no qualms destroying the item. (orks bane) Had they actually earned the Orks Bane I would not have been so brutal.
:)
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Equipment as loot.

Postby AerynB » November 19th, 2011, 8:38 pm

I like this idea of putting a few equipment cards into the treasure deck, but if the heroes' weapons and armor aren't Rust-ed, they'll probably just sell the extra equipment for gold. drathe and I came up with a similar idea to add some of the artifacts from Kellar's Keep and Return of the Witch Lord to the treasure deck, for instance, Magical Throwing Daggers, Anti-Poison Quills, and Dust of Disappearance. The other artifacts (Fire Ring, Rabbit Boots, and Armband of Healing) seem more like actual, one-only artifacts. We'll have to adjust some of the traps to be poisonous traps so that having an Anti-Poison Quill is a cool treasure find, but at least this way there's still an element of randomness and an acquisition of something a bit cooler than the ordinary potions and treasures the heroes have been picking up since the first quest of the Main System. And not only can these new treasures be used in KK and RWL, they could be used in the later expansions as well. I'd think they'd be pretty useful to have when going through the tough Ogre Horde and Wizards of Morcar quest packs. :D

I have a file somewhere with a MTD on a treasure card back, but I can't seem to find it. :(


Rewards:
Created a Hot Topic.
User avatar
Princess
AerynB
Resident Editor

Ogre Champion
Ogre Champion
 
Posts: 197
Joined: September 11th, 2009, 6:23 pm
Location: Missouri
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Next

Return to Cards

Who is online

Users browsing this forum: No registered users and 1 guest