by runnar » Thursday January 16th, 2020 7:48pm
As promised, my equipment list:
Gambeson (200 gold coins - Armour): This padded cloth armour gives you 1 extra combat die in defense. Any time you roll a black shield in defense, this armour is destroyed. May be combined with the Helmet and/or Shield.
Leather armour (300 gold coins - Armour): This light leather armour gives you 1 extra combat die in defense. Any time you roll two black shields in a single defense roll, this armour is destroyed. May be combined with the Helmet and/or Shield. May not be used by the Wizard.
Small shield (100 gold coins - Armour): This small wooden shield gives you 1 extra combat die in defense. Any time you roll two black shields in a single defense roll, this shield is destroyed. May not be used with two-handed weapons. May not be used by the Wizard.
Tower shield (380 gold coins - Armour): This huge shield gives you 2 extra combat dice in defense. However, because it is so cumbersome, you may roll one less red die for movement while wearing it. May not be used with two-handed weapons. May not be used by the Wizard.
Greatsword (550 gold coins - Two-handed weapon): This huge blade gives you the attack strength of 4 combat dice. Because of its length, the Greatsword allows you to attack diagonally. You
may not use a Shield when using this weapon. May not be used by the Wizard.
Handaxe (200 gold coins - Weapon): This light axe gives you the attack strength of 2 combat dice. A Handaxe may also be thrown at any monster that you can "see", but is lost once it is thrown. May not be used by the Wizard.
Short bow (300 gold coins - Weapon): This ranged weapon gives you the attack strength of 2 combat die. You may fire at any monster you can "see". However, you cannot fire at a monster that is adjacente to you. You have an unlimited supply of arrows. May not be used by the Wizard.
Long bow (650 gold coins - Weapon): This ranged weapon gives you the attack strength of 4 combat die. You may fire at any monster you can "see". However, you cannot fire at a monster that is adjacente to you. You have an unlimited supply of arrows. May not be used by the Dwarf or Wizard.
Sling (75 gold coins - Weapon): This ranged weapon gives you the attack strength of 1 combat die. You may fire at any monster you can "see". However, you cannot fire at a monster that is adjacente to you. You have an unlimited supply of ammunition.
Javelin (200 gold coins - Weapon): This ranged weapon gives you the attack strength of 2 combat dice. You may fire at any monster you can "see". However, you cannot fire at a monster that is
adjacente to you. Any time you roll two black shields in a single attack roll, you have thrown your last javelin and this weapon is gone. May not be used by the Wizard.
Spear (400 gold coins - Two-handed weapon): This long wooden shaft with a pointed metal head gives you the attack strength of 2 combat dice. Because of its length, the Spear allows you to attack diagonally. A Spear may also be thrown at any monster that you can "see", but is lost once it is thrown. You may not use a Shield when using this weapon. May not be used by the Wizard.
Halberd (400 gold coins - Two-handed weapon): This long wooden shaft with an axe head gives you the attack strength of 3 combat dice. Because of its length, the Halberd allows you to attack
diagonally. You may not use a Shield when using this weapon. May not be used by the Wizard.
Trident (450 gold coins - Weapon): This three-pronged spear gives you the attack strength of 2 combat dice. Because of its length, the Trident allows you to attack diagonally. A Trident may also be thrown at any monster that you can "see", but is lost once it is thrown. May not be used by the Wizard.
Club (40 gold coins - Weapon): This wooden cudgel gives you the attack strength of 1 combat die, or 2 combat dice against skeletons.
Mace (200 gold coins - Weapon): This metal club gives you the attack strength of 2 combat dice, or 3 combat dice against skeletons. May not be used by the Wizard.
Warhammer (280 gold coins - Weapon): This heavy hammer gives you the attack strength of 2 combat dice, or 3 combat dice against skeletons. A warhammer may also be thrown at any monster that you can "see", but is lost once it is thrown. May not be used by the Wizard.
Flail (250 gold coins - Weapon): This steel ball attached to a chain gives you the attack strength of 2 combat dice, or 3 combat dice against skeletons. Because of its length, the Flail allows you to attack diagonally. May not be used by the Wizard.
Morningstar (350 gold coins - Two-handed weapon): This large spiked mace gives you the attack strength of 3 combat dice, or 4 combat dice against skeletons. You may not use a Shield when using this weapon. May not be used by the Wizard.
Maul (500 gold coins - Two-handed weapon): This huge sledgehammer gives you the attack strength of 3 combat dice, or 4 combat dice against skeletons. Monsters hit by the Maul are pushed back 1 square away from the hero. You may not use a Shield when using this weapon. May not be used by the Elf or Wizard.
Horseman's pick (320 gold coins - Weapon): This light pick gives you the attack strength of 2 combat dice. Monsters attacked by this weapon reduce it's defense roll by 1 combat dice (up to a minimum of 1 die). May not be used by the Wizard.
War mattock (480 gold coins - Two-handed weapon): This heavy pick gives you the attack strength of 3 combat dice. Monsters attacked by this weapon reduce it's defense roll by 1 combat dice (up to a minimum of 1 die). You may not use a Shield when using this weapon. May not be used by the Elf or Wizard.
Bec de corbin (580 gold coins - Two-handed weapon): This long wooden shaft with a pick head gives you the attack strength of 3 combat dice. Monsters attacked by this weapon reduce it's defense roll by 1 combat dice (up to a minimum of 1 die). Because of its length, the Halberd allows you to attack diagonally. You may not use a Shield when using this weapon. May not be used by the Wizard.
Whip (150 gold coins - Weapon): This long strip of reinforced leather gives you the attack strength of 1 combat die. Because of its length, the Whip allows you to attack diagonally.
Net (150 gold coins - Weapon): This large net gives you the attack strength of 2 combat dice. If the monster is hit, instead of causing damage, the monster is entagled and loose his next action. You may fire the Net at any monster you can "see". The Net is lost once it is thrown.
And as a bonus, a powerful artifact:
Deathblow: This magic battle axe gives you the attack strength of 4 combat dice. If a monster be killed by a strike of this weapon, the hero can make a new attack to an adjacent monster. You may not use a Shield when using this weapon. May not be used by the Wizard.