• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Flare Magic ?

Discuss card making and cards you have made.

Flare Magic ?

Postby tallyho » February 26th, 2019, 1:07 pm

Flare magic. Seems like a fun magic card for the Wizard.
Roll skulls, anything else gives the evil wizard the right to put 2 flame tokens on the board.
Its from the HQ25 Ignis English. From 1:28


https://www.youtube.com/watch?v=D5IA8u_bHAo

My question is how do we include this in the original HQ game ?
And how would the card look like?
You do not have the required permissions to view the files attached to this post.
Last edited by tallyho on February 26th, 2019, 3:15 pm, edited 1 time in total.
TakeAway
User avatar
tallyho

Chaos Warrior
Chaos Warrior
 
Posts: 122
Images: 6
Joined: November 17th, 2010, 3:11 pm
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Flare Magic

Postby tallyho » February 26th, 2019, 3:09 pm

Flare.png
Made this, not sure if its good enough. Comments please, will it work ?

Cost 1 mind point.

Any square in line of sight. The next squares do not have to be in LOS,
But must be in contact with a previously burning square.

Effects 8 squares, choose first square.
Next 7 are choosen one after the other rolling 1 white dice. For each, if the result is not a skull, the EW chooses any adjacent square to the already affected one. Each square receives damage of 1BP without defence.

Only to be used by the Wizard
You do not have the required permissions to view the files attached to this post.
TakeAway
User avatar
tallyho

Chaos Warrior
Chaos Warrior
 
Posts: 122
Images: 6
Joined: November 17th, 2010, 3:11 pm
Usergroups:
Champion Group Member

Re: Flare Magic ?

Postby Anderas » February 26th, 2019, 6:27 pm

Looks interesting enough, a fire spell that jumps from square to square. Looks quite electric to me.

You shouldn't have mentioned HQ25. :lol: :twisted:

The words are still a bit complicated, though... sorry I have no alternative right now.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: Flare Magic ?

Postby tallyho » February 26th, 2019, 6:47 pm

Hehehe, changed the text a bit. "the EW chooses any adjacent square" to the EW chooses 2 adjacent squares
What i like about it is that if your unlucky the spell turns against you, and everybody around you, in any direction.
EW- Evil Wizard
You do not have the required permissions to view the files attached to this post.
TakeAway
User avatar
tallyho

Chaos Warrior
Chaos Warrior
 
Posts: 122
Images: 6
Joined: November 17th, 2010, 3:11 pm
Usergroups:
Champion Group Member

Re: Flare Magic ?

Postby Maurice76 » February 27th, 2019, 7:15 am

Does the spell resolve all within casting?

The problem with letting the EW choose where the fire goes means that he will most likely have the fire crawl around the monsters, so they remain free of damage, while also trying to catch the Heroes into those flames, instead.

Why not randomise it?

"Put a Fire Token in target square in line of sight. The head of the fire randomly moves around, roll a red die 7 times in succession. With each roll, add a Fire Token to the next square: up if 1, right if 2, down if 3, left if 4. At 5 or 6, the square it is in now. If the target square is on the other side of a wall, treat the roll as 6. Once all 7 rolls are made, attack all characters with a number of dice equal to the number of Fire Tokens on the square they are standing on."


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
User avatar
Maurice76

High Mage
High Mage
 
Posts: 408
Joined: March 9th, 2018, 1:19 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Flare Magic ?

Postby tallyho » February 27th, 2019, 1:24 pm

I Guess my card would be Close to this;
https://www.youtube.com/watch?v=RuU87F7-GX0
eh....sorry.
I see that the white dice have 3 skulls and 3 Shields wich makes it hazardious to use. Maybe it would be better to use a 1-6 dice and Count 1-4 as a positive attack. That leaves 5-6 to the EW.
TakeAway
User avatar
tallyho

Chaos Warrior
Chaos Warrior
 
Posts: 122
Images: 6
Joined: November 17th, 2010, 3:11 pm
Usergroups:
Champion Group Member

Re: Flare Magic ?

Postby Anderas » February 27th, 2019, 3:12 pm

Yes! Having it under the control of the sorcerer and his opponent alternately makes sure that the fire stays close to populated areas of the dungeon. :)

Now how to put that in 10 lines? :D


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: Flare Magic ?

Postby tallyho » February 28th, 2019, 5:32 am

Maybe like this.

Cost 1 mind point
Effets 8 squares, from the caster.
Put 1 flame token near a monster, in line of sight.
The next squares do not have to bee in LOS, must be in contact with a previously burning square.
Roll 1 D6, 7 times.
For every 1-6 place down 1 flame token.
If you get 5 or 6, EW decides where to place the next 2 tokens.
Only adventures with magical capabilities.
You do not have the required permissions to view the files attached to this post.
Last edited by tallyho on February 28th, 2019, 5:47 am, edited 1 time in total.
TakeAway
User avatar
tallyho

Chaos Warrior
Chaos Warrior
 
Posts: 122
Images: 6
Joined: November 17th, 2010, 3:11 pm
Usergroups:
Champion Group Member

Re: Flare Magic ?

Postby Maurice76 » February 28th, 2019, 5:45 am

In that incarnation, you're missing the damage component of the spell :P.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
User avatar
Maurice76

High Mage
High Mage
 
Posts: 408
Joined: March 9th, 2018, 1:19 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Flare Magic ?

Postby tallyho » February 28th, 2019, 5:53 am

Thank you :oops:
Fixed it.
You do not have the required permissions to view the files attached to this post.
TakeAway
User avatar
tallyho

Chaos Warrior
Chaos Warrior
 
Posts: 122
Images: 6
Joined: November 17th, 2010, 3:11 pm
Usergroups:
Champion Group Member

Next

Return to Cards

Who is online

Users browsing this forum: No registered users and 1 guest