and another game played recently,
brought me to the idea that this here might worth thinking through.
A new spell deck:
Scientific Spells.
Choose this spell deck as you would choose any other spell deck.
A hero choosing this Spell Deck needs a minimum of 7 MP.
Spells:
Occam's razor thanks warhammer quest.
Removes everything that's not strictly necessary
Range: Magic Line of Sight
Cost: Discard this card, pay any number of MP
additionallyEffect: Attack a model with a number of combat die equal
to the number of MP
paid, plus one.Prove it!
If you can't prove that you're alive, you probably aren't
Range: Two squares distance around the wizard, in magic
line of sight
Cost: Discard this card
Effect: Every model in range, with 0 MP
loses one BP
Enhance thanks torilen
We make the world better
Range: yourself
Cost: Discard this card.
Effect: Add +1 to any one number on the next spell you cast.
Example: choose two targets instead of one. Roll three dice instead of two...
Gradient Descent
A steep rift opens.
Range: Six squares in a straight line
Cost: Discard this card, 2 MP
Effect: Place the earthquake marker on the gameboard and broken
wall tiles on any intervening walls. Every model on the marker must
roll one
. If a
is rolled, the victim loses 1 BP
. Additionally, all affected models are moved to the farthest tile squares from the
Wizard, springing any traps on the way.
Fractured reality
Should we call it division, really?
Cost: Discard the card.
Range: Magic Line of Sight
If your model suffers an effect you do not desire, redirect
the effect to another Hero model in range.
You may play this card even if it is not your turn.
Einstein
Cost: Discard the card
Range: Magic line of sight
Place the rolling boulder trap on any square in sight. Give it a
direction. It will roll in the given direction with 2d6 movement
per turn, until it hits a wall. There it becomes a blocked square
tile.
Any model in the path of the boulder suffers 3 combat dice of
damage.
Gravity Land Thanks Maurice
You don't understand the gravity of this situation.
Cost: Discard this card
Effect: Target a specific tile within line of sight. Starting from
closest to furthest out, move models and objects within the
same room or corridor towards that tile and reorganize them
around it accordingly. Roll a combat die for each piece of furniture
moved this way: all models in the pile are dealt damage for each
rolled.** Occams Razor question: Do you think it needs balancing further? Allowing defense, or rolling
instead of straight removing BP?** Prove it question: Do you think it is understandable?
** Enhance question: Is there any unplayable exploit for this in the base game?
** Gradient descent question: Can one understand the sentence of moving the models to the far part of the rift? Sliding down the rift, really? Is it possible to do this with less words?
** General question: I am on the search for a fifth spell for each group. (yes i already have four spells in each one of them


































: on a roll of 1, 2 or 3, the character is knocked prone and misses its next activation. On a roll of 4, 5 or 6, the character is attacked with