Based on my inquiries about whether or not you insist that Heroes trek back to the beginning of the Quest to complete it:
viewtopic.php?f=8&t=3239 and how almost all quests in the expansions thereafter have a different exit from the starting point, I sought to revise the Ring of Return, keeping some of its original utility, and adding a new mechanic, so that if found, the Heroes could consider a clever use for it, rather than it collecting dust in their pocket.
Here I've nerfed the "teleport *all* Heroes" portion, and added a new "OR" use, while including it in the treasure deck.

Here, a single Hero can save themselves, (or easily return to the starting point, if the Evil Wizard requires that for success) or save another Hero from danger, wherever they are on the board. They could be far-flung all the way across the board, or right in front of the ringbearer, about to be hacked in two by a Fimir!