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The Ring of Beckoning

Discuss card making and cards you have made.

The Ring of Beckoning

Postby GimmeYerGold » December 9th, 2015, 8:58 pm

Based on my inquiries about whether or not you insist that Heroes trek back to the beginning of the Quest to complete it: viewtopic.php?f=8&t=3239 and how almost all quests in the expansions thereafter have a different exit from the starting point, I sought to revise the Ring of Return, keeping some of its original utility, and adding a new mechanic, so that if found, the Heroes could consider a clever use for it, rather than it collecting dust in their pocket.

Here I've nerfed the "teleport *all* Heroes" portion, and added a new "OR" use, while including it in the treasure deck.

Image

Here, a single Hero can save themselves, (or easily return to the starting point, if the Evil Wizard requires that for success) or save another Hero from danger, wherever they are on the board. They could be far-flung all the way across the board, or right in front of the ringbearer, about to be hacked in two by a Fimir!


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Re: The Ring of Beckoning

Postby StratosVX » December 9th, 2015, 9:05 pm

I like this one.


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Re: The Ring of Beckoning

Postby Anderas » December 10th, 2015, 12:39 am

If you continue posting creative cards one by one each day, in less than 225 days Anderas' HQ game will be the same like GimmeYerGold HQ Game! :D


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Re: The Ring of Beckoning

Postby Count Mohawk » December 10th, 2015, 1:26 am

Hey, this is pretty good! The Ring of Return has a powerful effect, but the times it's actually helpful to use it are very rare. Dropping the "summons everyone" aspect in exchange for a saving throw against pretty much any type of danger seems like an eminently fair trade: less raw power, but far more likely to be used.

This item also reminds me of a magic item my Heroes can find called an 'Expulse Sphere', which banishes any one monster off the board entirely and adds it to the next set of Wandering Monsters the Heroes find, if they find any at all. Naturally, this item explicitly does not work against 'named' monsters - that would be too cheap.


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Re: The Ring of Beckoning

Postby Gold Bearer » December 10th, 2015, 3:57 am

Count Mohawk wrote:This item also reminds me of a magic item my Heroes can find called an 'Expulse Sphere', which banishes any one monster off the board entirely and adds it to the next set of Wandering Monsters the Heroes find, if they find any at all.
:) Nice, very creative.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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