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You could always play that armour is ineffective when attacking orcs (all orcs defend with black shields on two dice, or just all orcs defend with black shields). That doesn't change the established rules for it, it just adds to them.cynthialee wrote:How do these numbers stack up against my Champion Orks? (Defend on White Shields.)
And my Warlord Orc? (Defends on all shields.)
That chart's wrong. Just at a quick glance, why is orc's bane more effective than a battle axe against a six defence dice orc warlord and why are the broadsword and battleaxe the same against a two defence dice warlord?Count Mohawk wrote:Here's the full table of everything:
In case you don't want to read all that, basically the Orc's Bane is less effective against custom Orcs with better defense than the standard "two white dice", but usually lies between the Broadsword and the Battle Axe in terms of effectiveness at slaying one monster. It also carries two strategic advantages: the ability to use a shield alongside it and the ability to attack a second Orc if you slay one with your first blow.
I think this is wrong though. It would only work if the chances of surviving each attack were 50%.Gold Bearer wrote:So I think the odds of orc's bane killing an orc are the same as a battle axe killing a zombie.
Some of those seem overpowered for the standard quests.Bareheaded Warrior wrote:Any thoughts?
That chart's wrong. Just at a quick glance, why is orc's bane more effective than a battle axe against a six defence dice orc warlord and why are the broadsword and battleaxe the same against a two defence dice warlord?
Bareheaded Warrior wrote:And on that final note I would appreciate any suggestions about where to relocate Orcs' Bane earlier in the Quest sequence and also what artefacts to use to replace the spell caster specific ones without unbalancing the future quests, some initial thoughts for new Artefacts;
Actually I think I was right the first time. It doesn't matter if it's a 50% chance of surviving the attacks as long as both attacks are the same. Mohawk?Gold Bearer wrote:It's because there's only a one in six chance of rolling a black shield but 50% of rolling a skull.
Also the orc doesn't actually get a two extra defence dice, they only get it if they survive the first attack so it's equivalent to one extra defense dice.
So I think the odds of orc's bane killing an orc are the same as a battle axe killing a zombie.
Gold Bearer wrote:Gold Bearer wrote:It's because there's only a one in six chance of rolling a black shield but 50% of rolling a skull.
Also the orc doesn't actually get a two extra defend dice, they only get it if they survive the first attack so it's equivalent to one extra defense dice.
So I think the odds of orc's bane killing an orc are the same as a battle axe killing a zombie.
Actually I think I was right the first time. It doesn't matter if it's a 50% chance of surviving the attacks as long as both attacks are the same. Mohawk?
Anderas wrote:Roll to attack adjacent targets.
If you attack only Orcs or Goblins, you get one additional attack action for this turn.
Artifact
Bareheaded Warrior wrote:And on that final note I would appreciate any suggestions about where to relocate Orcs' Bane earlier in the Quest sequence and also what artefacts to use to replace the spell caster specific ones without unbalancing the future quests, some initial thoughts for new Artefacts;....
- Thunder Hammer - Can be wielded by the Barbarian only (Dwarf?), Warhammer, 4 attack dice, when thrown it returns to hand and it never misses so if no skulls are rolled then roll them all again
...- Amulet of Ankh - each time you are wounded by an attack from the Undead the amulet glows and restores one BP
...- Girdle of Might +1CD increased strength
Any thoughts?
When using this magical shortsword, you may roll two combat dice to attack.
You may attack twice if attacking an Orc.
May not be used by Wizard.
When using this magical shortsword, you may roll two combat dice to attack.
You may roll four combat dice when attacking an Orc.
May not be used by Wizard.
When using this magical shortsword, you may roll two combat dice to attack.
You may roll four combat dice when attacking Greenskins.
May be used by Wizard.
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