Showdown35 wrote:Cool idea! Trading a weapon for some emergency healing... I like it!
I really like the self-scaling effect. The more advanced the Heroes are, the better weapons they have, the more likely they are to need bigger emergency bursts of HP. Since it is self-scaling like that, and it helps give Heroes an outlet to spend excess gold, I'd think you would want to encourage it's use. I'd say it should be a pretty frequent drop (well, frequent for an artifact), kind of like magical throwing dagger frequency?
Thanks Showdown35! I have added one magical throwing dagger to the treasure deck (a deck of 42 - 50 cards) Also included is a potion of alchemy that makes any equipment useless, but worth 100 gold coins. My only hesitation to add the powder would be to see my heroes exploit it in the same way they use the potion of alchemy--instead of it being used on a higher-tier item, they purchase a dagger, use the potion on it, and get a net gain of 75 gold coins! Pretty smart I suppose!

If they used the powder in a similar fashion, they'd get a chance to snag a 25 gold coin 1 Body Point healing item, albeit, it would require them waiting until between quests to exploit its use in that fashion if they didn't have a dagger on hand, and they'd only net 1 Body Point healing--the "going rate" for 1 Body Point of recovery is about 100 gold coins--I have a potion that recovers one point Body/Mind for sale for 100 gold coins, so after the 25 gold coin/1 Body Point dagger exploit, the powder is about on scale with that going rate: 2 Body Points = 175-200 gold coins, 2 attack dice axe or shortsword; 3 Body Points = 300 gold coins, 3 attack dice Broadsword; 4 Body Points = 475 gold coins, 4 attack dice battle axe.
All in all, it might not be too terrible to toss into the treasure deck. I've come to enjoy seeing how my heroes find clever solutions to problems, and a 1 one in 42 or 50 chance of finding the powder still keeps it pretty rare!