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100 + New Spells for Heroquest

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100 + New Spells for Heroquest

Postby sorcerersapprentice » August 23rd, 2015, 11:02 am

Digging through my old box of Heroquest I found a series of over 100 unique spells I designed for a massive quest called 'Quest for the Dragonstones'.

They're broken into different elements and were specifically designed for Heroquest, though written/drawn on small bits of coloured cardboard.

I will be redesigning them soon into a pack of Spells using a Card template suited to Heroquest available from my webstore. :)
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Re: 100 + New Spells for Heroquest

Postby Count Mohawk » August 23rd, 2015, 11:04 am

100+??? If these are at all balanced, you have already put me to shame, and that's before I even see the cards!


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Re: 100 + New Spells for Heroquest

Postby sorcerersapprentice » August 23rd, 2015, 11:42 am

I'm not here to put anyone to shame, I just spent a LOT of time playing Heroquest, designed a silly amount of things and am now revisiting and reprinting my concepts. :)
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Re: 100 + New Spells for Heroquest

Postby sorcerersapprentice » August 23rd, 2015, 12:11 pm

Count Mohawk wrote:100+??? If these are at all balanced, you have already put me to shame, and that's before I even see the cards!


Just checked out your efforts, some real nice detail on those cards man, good job, they look great!
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Re: 100 + New Spells for Heroquest

Postby Count Mohawk » August 23rd, 2015, 4:45 pm

Thanks for the praise. My cards did take a while to put together, and they're not quite complete yet, but I'm getting there. I think we are often more creative as children than as adults, anyway!

If you have Photoshop, or a program that can read .PSD files, you can download a whole bunch of card templates from the main site. If you don't have Photoshop, the best place to start would be to make an Excel file with all the details sorted neatly, then find a JPEG or PNG image of a blank card and work from there.


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Re: 100 + New Spells for Heroquest

Postby sorcerersapprentice » August 23rd, 2015, 10:35 pm

Thanks for the advice, I use GIMP and OpenOffice, pretty sure it has an Excel equivalent - I'll look into it.
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Re: 100 + New Spells for Heroquest

Postby sorcerersapprentice » August 30th, 2015, 2:51 pm

I've broken the spells into eight different types and am presently writing them out and designing a unique card back for each type.
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Re: 100 + New Spells for Heroquest

Postby MadMickyG » August 31st, 2015, 5:15 am

Interested to see what you have. My son is a caster fan, currently playing a Battlemage in our game.

He will jump at the chance for more spells.
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Re: 100 + New Spells for Heroquest

Postby sorcerersapprentice » August 31st, 2015, 7:56 pm

Hi Mickey, well your son may be very pleased with what's coming out. I'm working on them now.

Image

These are spells I used in over 50 games. The categories are: Ice Magic, Tectonic Magic, Ember Magic, Weedcraft, Waftcraft, Tempest Magic, Auric Magic & Chthonic Magic.

While you have Fire, Air, Water, Earth in HQ - and may recognize Ice, Tectonic, Ember and Tempest as equivalent - besides using the base root elemental there are major differences between them. These spells also invite the GM to look at creating dungeons in a whole new way - designed to test the Wizard/Elf's use of spells in unique fashions.

There are also optional checks and balances that I have suggested GM's/EW's may employ, to keep the game balanced so characters do not become over-powered if that is a concern.
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Re: 100 + New Spells for Heroquest

Postby sorcerersapprentice » August 31st, 2015, 8:06 pm

Also - I have broken the spells into 8 categories with 9 spells in each. A total of 72. If they do well I will use the remaining 28 to make up another deck of 72 different magic cards.
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