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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
j_dean80 wrote:The last image has too much black area in it.






amishjoe wrote:1. Wizard knows alchemy and can "discover" what the potion is. For a small fee of course.
2. Between quests the potions can be examined at the potion shop, for a small fee.
4.Unknown potions are that, and must be consumed to figure out what they are(why would any sane person do that, wait they are HEROES!). Use tables and d6/d20's for effects and strength of effect.
5: potion deck: when u draw unknown potion, draw from separate potion deck







mitchiemasha wrote:Obviously it's a table to start with in design (like my armoury etc) but the end result doesn't have to be. It could be like the US Armoury, simply the alchemists. Pictures of various bottles, like the quest book, with brief descriptions. On the shop card have a number, that's the number used when rolling, now there's no need for an extra table.
I like the idea of a potion deck but these could easily be in the treasure deck anyways, doesn't save the issue of lots of printing.










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