GimmeYerGold wrote:Big Bene wrote:Does this mean explicitely that taking a heroe's body points will not produce gold?knightkrawler wrote:"Each time you take a monster's Body point with this dagger, roll 4d6 (or anything else, according to your taste). The result is the number of gold coins that seem to simply fall into your lap."
I think so, since it says "a monster's Body point." I think if not, then it could be exploited more. When all the Heroes have completed the quest, they just take a few friendly stabs at eacb other on the way out, and collect some extra spending cash!
I chose the wording to avoid that, so yeah, no hero stabbing in my mind.
Also, "each time you take a monster's Body point" can be interpreted as rolling 4d6 after the first BP, after the second BP, etc; so, if you attack with more than one AD because of a spell or potion or anything, then you get to roll for each BP you take. It doesn't say "Each time you take ONE Body point from a monster."
I guess it could also be interpreted as "Each time" being each successful attack allowing you one roll, no matter how many BP you took.
But definitely not just multiplying rolls, but rather rolling for each BP individually.
I had the first interpretation in mind. Adds to the luck, plus further encourages the Wizard and Elf to actually use their freakin' spells proactively. Also, keep in mind that the Wizard may use the lucky dagger, giving him much less disadvantage through lack of attack dice than the other heroes would have. Chances are, they will give it to him, because most groupd share their money anyway. This means, that the wizard will probably attack more and cast less. WE DO NOT WANT THE WIZARD TO CAST LESS SPELLS.
GimmeYerGold wrote:In any case, "take a Monster's Body Point" implies you can only roll the same number of (base gold coin bonus dice) as the Monster's lost Body Points. The Monster can't lose more Body Points than it has. So, if you wanted to hit jackpot, you'd have to go toe-to-toe with a Chaos Warrior with 3 Body Points or greater to benefit from any interpreted gold coin dice multipliers. This could prevent any exploitation, as the danger of going up against a beefier monster is greater than buffing a Hero to go up against a goblin.
True dat, but let's say a hero chooses 5 times during a quest to attack 1BP-monsters and is successful 3 times taking 1 BP each time. He rolls 3 times 4d6 and averages 42 gold coins.
That's not overly much, but it's also not really little. The 4d6 could be buffed up to make the dagger more attractive, either linearly (is that a word?) to, like 6d6 or 8d6...
Or potentially enriching, but way more erratic in outcome. Something like 3d20?
































