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I should have said a thief would probably have more affective choices. It would have to be a well abilitied (is that a word?) thief who couldn't use a one handed sword considering they're more than likely going to have armour restrictions as well.Goblin-King wrote:Gold Bearer wrote:Yea true, but a thief would have more affective choices. This would be the Wizards best option.Sotiris wrote:Gold Bearer wrote:..Great weapon for the Wizard.
This weapon fits perfectly on a Thief classed hero, especially played by a gambler!
Depends on which weapons you allow on a thief though.
JasonMCM wrote:So here are some numbers... (These are end results so the 1 skull result is achieved with a skull on the first die and then a shield on the second die.)
0 Skulls: 50%
1 Skull: 25%
2 Skulls: 12.5%
3 Skulls: 6.25%
4 Skulls: 3.125%
5 Skulls: 1.5625%
6 or more Skulls: 1.5625%
As you can see the chances for getting the high number of skulls are crazy low. I personally have never rolled anything higher than 3 skulls when playing around with this. I have a couple of friends who will probably get at least one 5+ hit per night though... Maybe this isn't such a good idea.
Yes, but it's a geometric progression. 50%, 50% of 50%, 50% of 50% of 50%, etc.TMU wrote:But you roll one die for skull, so doesn't that just mean that all the dice rolls are 50% chance to get a skull?
No. If there's a 50% of no skulls and a 50% of one skull then how can there be any chance of anything else?Goblin-King wrote:Doesn't it go more like this?
0= 50%
1= 50%
2= 25%
3= 12,50%
4= 6,25%
5= 3,13%
6= 1,56%
7= 0,78%
Tott wrote:i would change the wording to say that you may only reroll one skull, that way if you do have courage or heroic brew you can still only reroll one skull.
again its a fairly common concept, if you're lucky AND the enemy your facing is very tough it could feel like an incredibly over-powered weapon, but the maths used here is fundamentally wrong, e.g
against a goblin:
0 skulls = 50%
1 skull = 50%
2 skulls = 25%
3 skulls or more = "F@££$ng typical! it only ever works against bloody goblins! ARGH!
against a tougher enemy:
0 skulls = 80%
1 Skull = 20%
2 or more skulls = hah. yeah right.
maths; no-one ever takes into account murphys law.
Sjeng wrote:This would make an awesome artefact for the 25th quest pack
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

0 = 50%
1 or more = 50%
2 or more= 25%
3 or more = 12,50%
4 or more = 6,25%
5 or more = 3,13%
6 or more = 1,56%
7 or more = 0,78%


Goblin-King wrote:Math is fun






Gold Bearer wrote:I don't know why there's so many comments about it being overpowered, especially with the odds there for people to see. Maybe just because it has the potential to wipe out a boss with the first attack.


Oh sods law. I took your post a bit out of context. I thought Murphys law was a genuine mathematical law.Tott wrote:Gold Bearer wrote:I don't know why there's so many comments about it being overpowered, especially with the odds there for people to see. Maybe just because it has the potential to wipe out a boss with the first attack.
oh don't get me wrong, I said it could feel overpowered IF you got lucky AND it was against a boss. but then again, that what a good artefact should do. If you're lucky
I don't think a single exploding dice is overpowered by any stretch of the imagination, but when discussing items or abilities like this, its a standard reaction from most humans to imagine the worst case scenario. it has the potential to do a lot of damage, to wipe out a boss in one turn. it has the potential to do that. but probably it wont. most humans truly believe that if something is a million to one chance, its bound to work 9 times out of 10.
that's what my sarcastic scenario was about, Murphy's law (or sods law for us Brits) says that you will only get a good string of skulls against a low level enemy such as a goblin, and never against a strong enemy such as a boss.
unless you're really, really lucky...
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:I thought Murphys law was a genuine mathematical law.



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