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Evil Wizard Deck

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Re: Evil Wizard Deck

Postby torilen » January 13th, 2014, 10:41 am

Something I thought of after reading a new post this morning:
Evil wizard cards that trigger based on what the heroes roll...
- move roll of double 1's - something bad happenes
- move roll of double 6's - something good for the heroes (just to make things even)
- combat roll of all black shields - something bad (only if more than one die rolled)
- combat roll of all white shields (only if more than one die rolled)
etc.

Just some thoughts.


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Re: Evil Wizard Deck

Postby chaoticprime » January 16th, 2014, 4:18 pm

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

I admit I did a rush job on these.


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Re: Evil Wizard Deck

Postby GimmeYerGold » January 16th, 2014, 4:28 pm

What are your stats for the mimic?


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Re: Evil Wizard Deck

Postby chaoticprime » January 16th, 2014, 4:32 pm

GimmeYerGold wrote:What are your stats for the mimic?


Hell, I don't know. They're in a thing somewhere I made. You do it.


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Re: Evil Wizard Deck

Postby GimmeYerGold » January 16th, 2014, 4:37 pm

already thinking about it :)


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Re: Evil Wizard Deck

Postby knightkrawler » January 16th, 2014, 4:58 pm

Move 10, Attack 1, Defend 3, Mind 2, Body 4
May move through occupied squares.
Annoying little bugger.
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Re: Evil Wizard Deck

Postby Teldurn » January 16th, 2014, 5:05 pm

Mimic
Attack Defense Body Mind
3 4 3 1

Movement: 4
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Re: Evil Wizard Deck

Postby GimmeYerGold » January 16th, 2014, 5:10 pm

I'm inclined to a lower movement rate, seeing how we might be dealing with a hefty cupboard or tomb mimic. Once they get in the doorway and block it, that would be quite a fight!

My barbarian's Toss Furniture ability should come in handy here :)


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Re: Evil Wizard Deck

Postby chaoticprime » January 16th, 2014, 5:23 pm

Here's my 2nd Edition AD&D try:

Image


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Re: Evil Wizard Deck

Postby chaoticprime » January 16th, 2014, 5:25 pm

I was thinking about working out a design for a proper HQ mimic. I was thinking that the natural creature looks like a Mario Chomp-Chomp enemy, so that when its merged with an object it resembles that object with with a giant toothy maw on a rounded muzzle.


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