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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
clmckay wrote:Maybe I'm too much of a purist, but I like the front samples you've posted. I think the spell art looks good and matches the EU style spells. I'm not a fan of the back though. For me, yes, I'd like it all to match, but I prefer that it match the original style instead. There's a large amount of custom content that matches the existing style backs, updating the original spells to your new style would fix the base game but would leave a lot of custom content out.
Just my 2 cents.










QorDaq wrote:Hiya Sorcerer,
I have not had the extra resources to pick these up just yet (but soon)... I always liked the idea of your dungeon furniture and the like but have not felt drawn to pick any of it up... Though I do believe it is a solid concept.
These spell cards, on the other hand, I think are very interesting and probably represent more of what I personally would be looking for (and need frankly). In fact, if these sell well enough to justify it, I would think that producing some other alternate card types might be useful as well? (Equipment, Treasure, Monsters), I don't know... At some point people just print their own stuff, but I think your prices are fairly reasonable compared to having cards printed for individual use, so maybe there would be a market?
The other thing, maybe off topic a bit, that I'd love to see is some card sets for modern and or post-apocalyptic/ sci-fi settings... Though I have no idea if your current venture has been profitable enough yet to branch out that much. But just wanted to throw that out there.
Regardless, your art is great and I think your ideas are solid... Keep up the good work.
maj!


sorcerersapprentice wrote:I also have to ask: are there underwater, airless, lava sections in Heroquest? As in tiles to represent areas where the map is submerged underwater, or has a floor of molten lava, or perhaps an airless environment? I think these would be interesting developments to add to the game: wherein your adventurers could face a variety of difficult terrains.


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