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clmckay wrote:Updated material. I've mixed the effects of Chaos Gifts in with a second mechanic I've been working on. I think this feels more satisfying in many ways.
Chaos Gifts
When in the presence of a source of great Chaos the Heroes run the risk of suffering mutations and corruption. When a Hero enters a room with a source of Chaos, Zargon will randomly select 1 Chaos Gift card for each monster in the same room as the source. At the start of each Hero's turn, that figures controller rolls 1 Red Die. On a 6 that Hero suffers a mutation due to the effects of the nearby source of Chaos. That Hero's controller draws 1 Chaos Gift Card. That Hero gains the attribute listed on the card. Also, the Hero loses 1 Mind Point due to corruption. A Hero may accumulate more than 1 Chaos Gift. The effects of Chaos Gifts do not end with the quest, but are persistent until removed. At the end of every Quest/Encounter an afflicted Hero may roll 1 Red Die. If a 5 or 6 is rolled, that Hero may choose 1 Chaos Gift to remove. Any Hero afflicted by a Chaos Gift may not enter towns or shops, buy weapons or potions (though he may give money to other Heroes to purchase on his behalf), hire or retain mercenaries, or participate in any encounter that takes place in a town or establishment inside a town. That player may control a generic mercenary or Hero for such Quests or Encounters.
Corrupted by Chaos
If a Hero loses his last Mind Point to a Chaos source, he is considered corrupted by Chaos. A corrupted Hero immediately comes under Zargon's control. If he is later reduced to 0 Body Points by the remaining Heroes, he may be carried back to the entrance of the quest by a Hero and resume play the next quest. If not, then Zargon should play this Hero as a recurring "villain" in each subsequent quest, until the Heroes are able to successfully recover him. The spell scroll "Cure Chaos", if successfully cast, will restore a corrupted Hero to "normal" with full Mind Points restored (and any "gifts" removed). If a Hero is corrupted for more than 1 Quest, the player may control a generic Mercenary on future quests until his Hero is recovered. A corrupted Hero will lose all gold (but not artifacts or equipment) if not recovered in the quest that he became corrupted (He probably gave all that gold to the furtherance of Chaos!)
knightkrawler wrote:Of course, items and 'gifts' conveying the chaos moniker best would be those that give you both advantages and disadvantages, somewhere along the lines of plate armor.
Has anybody thought of something that lets you 'buy' two one-time attack dice in exchange for a mind point or something like that?


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