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Loot the Room - 2018 Treasure Deck

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Re: Loot the Room - 2018 Treasure Deck

Postby Spookyhappyfun » August 29th, 2018, 8:32 am

This looks really cool and I love the art!

Goblin-King wrote:Honest opinion: What is the purpose of cards in a game like this? To get rid of random tables. Get rid of the random tables!


That's a good point, though.


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Re: Loot the Room - 2018 Treasure Deck

Postby Daedalus » August 29th, 2018, 2:08 pm

One potion I don't get is Cure Disease. How do you plan to implement diseases? Will it be a new Chaos power or something?
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Re: Loot the Room - 2018 Treasure Deck

Postby mitchiemasha » August 29th, 2018, 5:08 pm

Loving the sketches so far. Especially the arrow being in the knee.

I'd have to agree with Gobling king about the random tables. At first i was kind of OK with it but after his comment i'd completely agree. I still like the idea of an UNKNOWN Potion being in the deck. Perhaps this roll could be linked to the list that is the alchemist shop, with the chance of poison.

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Unknown Potion Roll 1 Cd6
:blackshield: Poison lose 1bp
:skull: Tainted Nothing
:whiteshield: Any potion of your choosing

The 'Any potion of your choosing' isn't very thematic but it's the best i could come up with and fits the simplicity of HeroQuest. It's not that the potion changes to which ever you want, it just happened to be the one you found. As we play we keep the cards til used you wouldn't need to test it straight away. We play this way to not lose inventory slots due to how all that works.


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Re: Loot the Room - 2018 Treasure Deck

Postby girot » August 30th, 2018, 2:04 am

Daedalus wrote:One potion I don't get is Cure Disease. How do you plan to implement diseases? Will it be a new Chaos power or something?


Oh sorry, that one is going on my personal use table. It won't be in the public release, lol.

:mummy: Mummy gives Mummy Rot, and :zombie: Zombies give whatever fantasy zombies give. Something I added to raise the stakes a little during the game. As of now they don't actually do anything but sound scary, but don't tell my players that! :twisted:
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Re: Loot the Room - 2018 Treasure Deck

Postby girot » August 30th, 2018, 2:10 am

UPDATE:

Well, it seems that Adobe stopped updating anything that isn't on the Cloud. That means I will go blind trying to use my existing software on a 4k screen, so, I finally bit the bullet and got on Creative Cloud. I will need to install and setup the new software before I can finish processing the cards. Just as well, I have homework to attend to tonight anyway. :) The GOOD news is I found the HQ fonts package! That will be helpful!

I remember seeing somewhere there was a template card or picture box with the lines around the frame's edge. Anybody happen to know where that is hidden?
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Re: Loot the Room - 2018 Treasure Deck

Postby StratosVX » August 30th, 2018, 8:32 am

I don't remember where they are on the site, but I have those uploaded here if you want to grab them.


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Re: Loot the Room - 2018 Treasure Deck

Postby girot » August 30th, 2018, 11:53 pm

here are some variants of the card back. preference?

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Re: Loot the Room - 2018 Treasure Deck

Postby StratosVX » August 31st, 2018, 1:22 am

#2


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Re: Loot the Room - 2018 Treasure Deck

Postby girot » August 31st, 2018, 2:21 am

The wife likes #6, and Blaz also voted for #2.

The Arrow Trap sketch needed the least amount of tweaking, so i went for that one first. I finished the lines, added the wall, and played with shadows a bit. It's no picaso, but i think it captures the desired aesthetic.

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Last edited by girot on September 1st, 2018, 10:45 pm, edited 1 time in total.
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Re: Loot the Room - 2018 Treasure Deck

Postby j_dean80 » August 31st, 2018, 6:33 am

#2

The wall looks less cartoony than the rest. I would maybe try to tweak it.
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