I'ts use is quite interesting. In my most recent game it was deblocking an ugly situation, so that's a function i like a lot.
I confess, if your quest is depending on a certain piece of furniture (that could be pulverized), or on a certain quest layout (find the key to that locked door), then this item could spoil your quest. Yes. So be careful when handing it out.
The dwarf movement rule is there for one thing:
I don't want it to be used like a thrown grenade. The late antique/early middle age technique is not developed that far. This thing is a dangerous thing you wouldn't dare to have with you in today's time, and it is activated with a burning fuse that could burn fast or not, or could jump half a meter because it sparks. So in order to get away safely and not blow yourself, you would use a little bit more.
That means: I'd like that everybody shall have one movement phase to get away. Heroes and activated Monsters alike. Only non-activated Monsters (in the closed room) who are not aware, can not get away.
First i ruled that beginning of next dwarf's turn it goes off. However, that's awkward as the placement is a matter of several turns then: Go there, wait for next turn, place explosive, run away. All the rest of the Heroquest stuff is a one-turn thing. Plus it feels better if it is easier to use.
So my second rule was: After the placement, next time it's the dwarf's turn, it goes off after the next movement phase of the Dwarf is over. That would mean, it goes off no matter if the dwarf used the phase or not. The only problem would be with a randomized turn order, when the gods of randomness decide that the dwarf has two consecutive turns.
Then there was Knightkrawlers rule: I trust that he is better than me in english so i was taking this part without thinking twice.
Now you make me thinking again.
So what i want:
* It shall explode in a reasonable time, let's say as fast as possible.
* But it shall give everybody on the board one movement phase to get away.
how do we do that?




































