Showdown35 wrote:Perhaps you can't use "discard this card" since these potions may not be actual cards, but simply a written down item on a hero sheet... In that case, discarding a potion still seems odd to me, because then it is like the hero tosses the potion on the floor and somehow gets healed by the fumes... Maybe there should just be a defined term for "drink"... It could mean the same thing as "discard" but just be used for drinkable items...
Either way, the point about instructions first, then italicized fluff still stands.
Thanks for your thoughts, but no worries there.
The one is the cross-referential linguistic, no-bullshit, unambiguous rule text.
The other is the fluff text I will add later on as mentioned before.
In my rulebook, there is a definition of drink. As soon as a hero drinks something, he has to discard the corresponding card. He can only drink something that he has a corresponding card for. In short, drink a potion = discard a card with the keyword potion.
We never write down things. Every item, every number, every effect is represented by a card, counter, or marker.
And yes, I will have fluff text. It's rather obvious now that you guys pointed me to it. Thanks again.
To further iterate for those unaware of my rule threads:
Every item is represented by a card in my game. Even when it's special treasure given in the quest notes, the hero is given a card. That's why I'm including potions in the artefact deck. To further compress things, I might as well combine artefact and equipment deck with a capture on artefacts: "This item cannot be bought." where equipment gives a gold cost. But this all depends on how many cards there will be. I don't want a stack of 80 equipment cards to leaf through - the fact that every individual item is represented means that there will be 3 shortsword cards, 3 shield cards, and so on. Probably I'll make Weapon, Armor, Item, Scroll and Potion decks, to which the artefact cards are added as per their features. This gives me some more simplification of keywording and cross-referencing.
The way your comments sometimes give me these awesome ideas sends shivers down my spine.




















