Hinks12 wrote:Well I hate to say that i am turning mentor into a kind of Gandalf but Gandalf could use a sword so can Mentor it can only be used by a mage (new Advance Hero) the other 3 heroes become Elven Ranger, Dwarven Cleric, and a Barbarian Berserker. The mage has all 7 spell classes and has 2 additional spells to go along with each. when i get at chance i will but the cards up here that are done. And some of my Doctor Who Hero Quest Cards.
I guess I'm promoting heresy, but I'm beginning to think the Wizard should be allowed to purchase a little more offense than a Dagger or Staff. I remember Cynthia was for the Wizard being allowed the use of a Broadsword. Warhammer Quest allowed it. And as you point out, Gandalf sure as *lemony goodness* knew how to wield one. As for another reason for upping a Wizard's melee power, he has spare gold coins to spend.
My last justification needs a bit more explaining. I remember a post (can't remember by who, maybe Sadkitchen) about basing a Hero's spell groups off of his Mind score. Basically, half of the Mind Points equals the number of spell groups allowed for casting. This principle can also apply to the maximum amount of Attack Dice a Hero may purchase and wield in combat. In other words, consider half of a Hero's starting Body Points (rounded up) as his combat strength. A Hero may then wield a weapon with Attack Dice equal to or lower than his combat-strength value. Thus, only a Barbarian or Dwarf may use a Battle Axe (4 Attack Dice), while the smaller Elf can't do this until he gets a Body Point boost in the Elf Quest Pack from the Elven Bracers artifact. By extension, a Wizard should be strong enough for 2 combat dice.
An idea I had bounced off Cynthia in her thread about boosting the Wizard was that a Wizard could use a Broadsword, but only at 2 Attack-Dice effectiveness due to lack of proper training. This lies within his strength limit. That would remove the Shortsword, Hand Axe and Spear as meaningful options if they too were reduced by 1 Attack Dice; however, an artifact like Orc's Bane would again be useful in the Wizard's hands for a couple of 1 Attack-Die attacks against Orcs. Heck, the diagonally-attacking Longsword would also be allowed at 2 Attack Dice, eliminating the need for the Wizard's Staff artifact. Why should a Wizard's magical staff be geared toward melee combat, anyway? The role of a magical staff would better be served as a ranged weapon or magical aid. I believe I also called for doubling the price of a Wizard-purchased Broadsword or Longsword because he's not an apt student of the martial arts.
It occurs to me that if a Hero drank a Potion of Strength, he could also up his Attack-Dice limit for one turn. That means that an Elf could drink it and use a Battle Axe, but at 5 Attack Dice. Even a Wizard could drink the potion and wield a Battle Axe for one 4 Attack-Dice hit. I couldn't see the Wizard toting a Battle Axe around, but I'd let another Hero toss him one in the heat of battle to save everybody's asses. Come on, let the little wuss get some for a change!