by nedius » May 22nd, 2012, 3:56 pm
Lol, well spotted! Once I've got a fair number done I'll post them as a resource.
Insidentally, anyone know any companies who could actually print these cards properly, so they arent just folded paper / cardstock?
Edit:
Just noticed the other posts!
Secret doors / Traps - I've considered altering the search for traps / teasure into a single 'search' action. Traps and secret doors would become a 'treasure' item card. The fixed location secret doors would become a 'Locked door', which could be opened by the dwarf or a character with the toolkit, or attacked. It would have no defence, but two body points. Secret doors from treasure cards would then either open new rooms for additional random encounters, or create a new route through the map. This could cause some rather random outcomes, I know, but that would be part of the solo experience. The location of secret doors would be determined by randomly assigning them to a wall that did not have a door already in it. If all available walls had doors, the card would be discarded. Patroclus - your rules are interesting too. Might try them both and compare. With your idea, I guess the player could always try to position themselves to be away from the traps, whereas with the 'card' system, it makes encountering traps more random. However, I'm not sure how to balance traps vs treasure. Either I'll need a LOT of trap cards, or to randomly preselect a number of treasure cards, then add the trap cards to them. Also, unless I can get professional quality cards, it'll always be obvious when a 'trap' card comes to the top of the pile...
Random cards - I thought there would be two ways of working them. I'll create one card for each room / corridor section used in the main game to begin with. I was considering adding a 'level' stat somewhere, so players could play a mission based on the likely level of difficulty. '1 orc' or 'D3 goblins' would be level 1, 'D3 orcs & D3 fimir' would be level 2 or 3, 'D3 Chaos Warriors' level 4 or more. Also, there will be plenty of 'nothing' cards. this way players can do some selecting before the mission. They could, for example, select 10 'nothing' cards, and 6 '1 orc' cards, and play 'The Maze' mission in such a way as to make the encountering of the orcs in that mission random, but still only be for those 1 at a time orcs. Or, they could select a random mix of 'nothing' and a range of greenskin cards, creating a more challenging mission. Or replace them entirely with undead cards, for a different feel altogether. That's the idea at the moment.
I guess the cards could be coded things like U2 - undead level 2, or C1, Chaos Warriors level 1. That would help, perhaps.