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Some new spells I made.

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Re: Some new spells I made.

Postby Spookyhappyfun » September 16th, 2017, 7:15 am

These are some great spells. I wish the images were larger so I could use them. Maybe I'll have to try my hand at recreating them some day.


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Re: Some new spells I made.

Postby clmckay » September 16th, 2017, 12:16 pm

Spookyhappyfun wrote:These are some great spells. I wish the images were larger so I could use them. Maybe I'll have to try my hand at recreating them some day.


I forgot all about these, here are the ones I remade.

I don't know why I didn't do the others, I can't remember if I thought they wouldn't work or what, but here's what I have.
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Re: Some new spells I made.

Postby clmckay » September 16th, 2017, 12:18 pm

More. Can't remember if the Chaos spells are in his OP or not.


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Re: Some new spells I made.

Postby clmckay » September 16th, 2017, 12:21 pm

Some more...


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Re: Some new spells I made.

Postby cynthialee » September 16th, 2017, 2:08 pm

They look great and the vast majority are well worded and balanced. However....{I know there is always a however...}

The Light of Renewal Spell {basic Resurrection Spell we are all familiar with in High Fantasy games} has a 50% chance of outright failure.
That is kind of rough. With a 50% chance at failure there is a good chance that every time the spell is cast at a particular game table a failure to work will result. And I know the dice gods, they like to be funny and roll out weird streaks.

I personally hate spell failure systems, but I can see them useful for game balance issues.
Perhaps the chance for spell failure on this spell should some how be tied to the caster or the recipients Mind Score?
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Some new spells I made.

Postby cynthialee » September 16th, 2017, 2:11 pm

Idea:

On a roll of 1-3 the recipient of the spell is brought back from medical death to a state of clinical death and further measures must be taken to revive the patient. {A healing spell or potion is needed to save the patient from this point.}
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Some new spells I made.

Postby Spookyhappyfun » September 17th, 2017, 12:50 pm

clmckay wrote:
Spookyhappyfun wrote:These are some great spells. I wish the images were larger so I could use them. Maybe I'll have to try my hand at recreating them some day.


I forgot all about these, here are the ones I remade.

I don't know why I didn't do the others, I can't remember if I thought they wouldn't work or what, but here's what I have.


My hero! Thank you!


Rewards:
Killed a mighty Fimir! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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