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New dungeon generation system with cards

Discuss card making and cards you have made.

Re: New dungeon generation system with cards

Postby HeroQuestFrance » May 16th, 2011, 7:05 am

Using the system of Warhammer Quest is a good idea but many here don't want to pay laser prints for too many card decks and plastifying it.
That's why I asked last week to drathe to traduce the short rules using the original board to play HeroQuest without a gamemaster I've finished in march.
You have it here in english : http://www.megaupload.com/?d=OFAV5OKD
Tu l'as aussi en francais un peu partout sur le web et ici : http://www.megaupload.com/?d=LKX4587Y

Je vois que tu as repris mon pack de pièces sur ton blog et rajouté des murs blancs.
Tu peux me créditer ? :lol: Je vois aussi (suis extra lucide) que tu fais de beaux designs. ;)
Pourquoi ne pas reprendre le plateau vierge que j'ai laissé avec le pack de pièces et y ajouter quelques détails si tu en as l'occasion ?? :P La façon de jouer avec ce plateau et le pack de pièce devient bluffante et à moindre coûts.
Pour tes cartes, il y a quelques fautes d'orthographe : "salle carrée"...
Google Translate wrote:I see that you took my pack of coins on your blog and added white walls.
Can you credit me? : Lol: I also see (am extra lucid) that you make beautiful designs. ;)
Why not take the blank tray that I left with the pack of parts and add some details if you have the opportunity ?? : P The way to play with this tray and the room pack becomes bluffing and cheap.
For your cards, there are some spelling errors: "square room" ...
Last edited by Daedalus on July 10th, 2017, 9:32 am, edited 1 time in total.
Reason: Added translation


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Re: New dungeon generation system with cards

Postby gravaillon » May 16th, 2011, 7:25 am

Hey ! But that's my tiles that you have used.... It's really great that you have just change the colour, they look pretty better than mine. I am very proud you use my work for making such a great dungeon generator. But I have a better idea ... A great program that generate dungeon with 3 modular board to choose. So if some people haven't got enough money to print board, they have the choice between 3 classics baordgame : advanced heroquest, warhammer quest and heroquest classic modular board (the one from Heroquest France) ;)

The program is finish very soon... If you don't like the program, prefer the rule system for solo play that Heroquest France just finished... It's really amazing, all in just 7 pages !! Such a great work, and you can use the classic board !!! So nothing to print, nothing to buy and no need to computer too... But I'm sure your system is quite good, so... GOOD GAME TO YOU ! ;)
See my remastered edition of Heroquest and all the Quest Books on http://www.heroquest-reloaded.blogspot.com
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Re: New dungeon generation system with cards

Postby Maike05 » May 16th, 2011, 5:15 pm

@Heroquest & Gravaillon :Thanks guys, yes I used several great tiles from gravaillon and changed colors, added details, etc. Some others are comming from your pdf that I found on old scratch i think ;) Sorry for not having put you in the credits, I told gravaillon i would but forgot xD
I proposed to drathe to release my tiles (some derivated from yours) in the galery section in the artist group, hope you agree ? ;)

@Gravaillon : Indeed, thanks to us, people have three options to choose from : classical board, your program and mine.

@Heroquestfrance : effectivement, j'ai remarqué cette faute après impression, mais bon c'est pas très grave. Je la corrigerais pour la version finale en ligne sur mon blog.
Google Translate wrote:@Heroquestfrance: indeed, I noticed this mistake after printing, but hey it is not very serious. I would correct it for the final version online on my blog.
Last edited by Daedalus on July 10th, 2017, 9:34 am, edited 1 time in total.
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Re: New dungeon generation system with cards

Postby HeroQuestFrance » May 17th, 2011, 7:01 am

I fully agreed with uploading the virgin board + the room pack.
This is the best idea I had about this game but I must admit this was taken from the dutch guy who made a top down heroquest videogame years ago.
The modular possibilities are unlimited but I have few time to rework details on the main vrigin board.

Glad to see anotherf rench fan of this wonderful game here !


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Re: New dungeon generation system with cards

Postby HeroQuestFrance » May 18th, 2011, 8:19 am

Something is very very wrong with your pack of rooms.
First for instance, your rooms with 4x4 squares are not a square : 12,23 cm on 12cm ! (just click on it)
Same thing with the corridors, the dead end etc.
You can see it yourself in your videos.
You cannot put the rooms side by side correctly since there's a difference of size for each tile !
More you resized to 3cm² (like warhammer quest) the square of each tile ... and for HeroQuest 2.5cm² is enough !!
It's also take less place on a table !

You didn't add every floor tiles of each expansion. (about 6 pages if i remember well the file I let on internet 8 years ago)
It should be great to add it and not only one US Elf mirror's mage den tile lost in the basic rooms of HQ board.

Last but no least, a question that has created incredible wars between fans : the corridors.
Why everytime a fan wants to do floortiles, he decides to skip the thin corridors of 1 square in which you have to adventure with the fear of a terrible trap or ambush you wouldn't escape ...


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Re: New dungeon generation system with cards

Postby Daedalus » July 10th, 2017, 9:39 am

@Maike05
You've since made many new tiles. Have you added any of the newer ones to your random system? Do you still play it occasionally?
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