Daedalus wrote:A lot of your cards already have short enough descriptions, so I'll go to the next longest one, the Yeti. You did a pretty good job with it already. From the original card:* If the Yeti inflicts damage, it grabs the target in a powerful
The abridged version of the ability:
hug. During the Hero's next turn, the hug inflicts 1 point of
damage unless the Hero rolls a white shield, breaking the
hug. As long as the yeti is hugging a hero, both
cannot move nor attack. Other heroes may try
to release the trapped hero by killing the Yeti.* If a Yeti damages a Hero, it hugs him for 1 Body
If necessary, the description could be shortened further by changing Body Points to BP and deleting Morcar. The way the ability is worded, a Hero that escapes a hug with a white shield could also attack and move on the same turn. I figured this is your intent and left that in. I did change when the hug damage is appplied back to Morcar's turn of the original version. I thought it best, as this always allows all of the other Heroes a chance to heal the hugged Hero before hug damage is applied. It also works better in my mind that a monster does it's damage on its turn.
Point of undefended damage on future Morcar
turns until killed. Neither combatant may
move or take any other action. Rolling a
white shield on a Hero's turn frees him.
your description is actually incorrect. The hero takes hug damage on his own turn, unless he frees himself by rolling a white shield.
Yours says the hero takes 1 damage on Morcar's turn, which he can never defend against. In the official version, you might get lucky and free yourself without taking hug damage.































