Kurgan wrote:Let's not make whether one likes or doesn't like a specific product a test of whether they are racist or sexist or a bigot. I'm no left-winger and I find racism a horrible scourge on mankind. When I see something in pop culture I don't like, I think it's good not to rush to slap a nasty label on it and the people who do like it. There are lots of people out there who want to start a big fight about it and crush people they don't agree with into the ground, they want us to fight each other about it too, and we shouldn't take the bait. Disagree all you want to, but when we start lumping each other in with "the bad people" (racists, or whatever) that's crossing a line.
I don't come here to the Inn to argue politics (quite the opposite), I'd rather talk about a game, so the rule against divisive topics like politics I think is a prudent action if we don't want to be exactly like those other platforms. Instead of forcing the mods to lock these threads, I think we should all agree to confine our criticism of the game to the game, rather than pointing fingers at each other as if we really think others are evil or unworthy of respect because of something they may or may not believe in relation to politics.
Sadly, AH/Hasbro has chosen to promote their game almost exclusively on Twitter (the internet equivalent of the Jerry Springer Show, remember that, fellow old people?), a platform that THRIVES on political conflict, snarky comments (no room for adequate context, rewards attention-seeking behavior which is easiest with negativity), virtue signaling, group think and cyber-bullying. So it makes sense that some of that negativity will leak into our community as we jump over there to get news on the Hero Quest remake. But let's not let it control us and turn us into squabbling dogs, please?
I employ you all (just as an ordinary board member), from here on, to express yourselves in a way that doesn't unfairly demonize other board members, and doesn't make it personal. Too many franchise fandoms have been ruined by this kind of infighting, so let's nip it in the bud. If the game sucks, then it sucks, we'll return it, not buy it, tell others not to buy it and Hasbro will regret their decision. If it's good, then support it, and spread the good word. If we act like fanatics, we make ourselves much easier to dismiss and ignore as such. Think carefully about that before the next big rant. I'm preaching to all of you and to myself right now when I write this. It would do a lot more to advance a cause to write a letter to Hasbro than it would be to insult or shout somebody down at the Inn (to say nothing of Twitter).
I'm much more concerned about subpar content in the new quests than the goofy political theories of some of the people who are managing the project, since their task is basically just to regurgitate the old game with a couple of aesthetic alternations to avoid conflict with earlier GWS properties and sell it off to the superfans like us who will always love the classic game more no matter what.
Let this place be a haven and respite from the toxicity of platforms like Twitter. Not meaning we can't disagree, but never to stoop to their level.
Not intending to make this personal, Kurgan, but this is part of the problem we face.
Talking about the game, includes talking about things like Orc Bards that are killing Orcs, and suddenly, you are dealing with politics. It might not strictly be real world Earth politics, but it's still politics. Thus, to rule out politics, you are ruling out talking about large, often interesting, swathes of the game, without even thinking about it.
I get that HQ is a board game, so it's easy to just hand wave and say things like lore don't matter. But for any game even attempting roleplaying or a semi-realistic world view, sooner or later you are going to get to issues about politics, like ruling structures, race relations, class struggles, and gender equality. It's inevitable, because these are factors of our identity, so they will also be factors in identities that we fictionalise. This is because things like racism, sexism, and so on aren't just about discrimination. These are social issues in general, even when you are simply describing one phenotype from another.
Let's take the Old World. If we can't talk politics, the Empire cannot be discussed. It's a political system of semi-vassalage, and is essentially anti-democratic. Elves and Dwarves not liking each other and the War of the Beard, or worse, the sundering of the Elves and the exile of the Dark Elves to Naggaroth - that's racism right there. Medieval feudalism featured a lot of gender inequality and expected gender roles, simply because of the way nature works (plus, we won't even get into the effects of mutants and Slaanesh, since this is supposed to be a PG-13 board, and these can definitely end up in non-PG rated discussions, if you catch my meaning), even though this is a key part of the Oldhammer World. We can't talk about key inequalities that defined historical eras, but neither can we talk about the effects of applying modern takes to such inequalities would have on various worlds. (for example, if you consider females equivalent to males - i.e. true gender equality - then concerns like "manpower" shortages suddenly disappear or are drastically reduced, militias get to double in size, and you get bigger armies for campaign season, which makes the Old World a lot more bloody. That's just WITHIN the Empire, to boot.)
All of these are still part of "the game" for a given game, depending upon how story-driven that specific game is, even for a game with minimal story elements like HQ.
Treating people on the board with respect is important, but there needs to be an understanding that certain topics will always be part of the game, because of the nature of the game and world building. After all, HQ, at its heart is a game about a bunch of "Heroes" (murder hobos) going out to fight Monsters (murder and genocide) just because they are monsters (racism), and find loot (theft), fighting against the forces of Chaos (partisan violence, racism, and genocide, once again). These are the GOOD guys here.
You start taking these out because we can't talk about such sensitive topics, which pretty much ALL social topics generally are, and there isn't going to be much about the game left to even talk about - though I hear the ramifications for a change in square sizes with regards to tiles on the HQ board can be quite an interesting discussion...
Oh, and this is even before we get to any discussions about the meta aspects of the game, such as playing the game. I mean, how can we really deal with gender equality in our game worlds, if we can't even discuss it at our gaming tables or our message boards, or whatever. These factors are all still part of "the game" that would effectively be unable to talk about.
Let's face it, Ye Olde Inn is kindly asking that people take certain discussions elsewhere, even though they are part of the game, because they are part of life in general. For example, we can't talk about Recreational Drugs, on a message board about a game where the setting is built around enemies that consume mushrooms (Goblins), that consume various herbs (anything regarding druidism, elves, or whatever), and the biggie - ratmen consuming warpstone (Skaven and Chaos). How does THAT even make sense?
Could Kurgan get banned for talking about his homebrew campaign, since his non-magical tech-based approach is virtually identical to the discussion about Religion and Science? Heck, any societal discussion about the Colleges of Magic IS essentially the discussion about Religion and Science...
Saying things like "let's just keep topics to the game" sounds easy, but as over 7,000 years of gamers will tell you (in various ways, because not all of them are alive...) just what counts as "the game" is notoriously hard to pin down, especially when that game involves some level of storytelling...