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j_dean80 wrote:I don’t get the repeated phrase I keep seeing of “HeroQuest is D&D Lite”. HeroQuest is not a RPG at all. It is a dungeon crawler. It is a board game with specific rules, turns, actions, dice movement. You give your character a name but it already has set stats. It would be closer to the game Risk, turn by turn fight it out game. You could give your Risk army a name if you’d like.
Kurgan wrote:That's fine, but then what does one do when the "official products" contradict? Do we have to wait for them to appoint a "Pablo Hidalgo" style continuity guru to make pronouncements about what is canon?
Hero: But Zargon... that can't happen, because according to X, then Y!
Zargon: Ah, but young fool... that is no longer canon! Now prepare to die... MUHAHAHAHAHAHA !!!
I don't mind the idea of the Warhammer fantasy world being the HQ world. But other than the map and the idea of a "chaos god" (since I like the conversion you guys did of the Japanese game system), I don't feel obligated to really dig into it.
To me "loosely" indicates there is some play with it. So if you want to zero in on some aspect of Warhammer and say "that is in Hero Quest!" that's not for sure. If it appears in Hero Quest, that's a different story. The rest is head-canon, fan fiction and the usual creativity we always had. If the game designers "always intended" something but didn't see fit to tell anyone, how are we supposed to care?
Plus, imagine this... Fimirs are in Hero Quest, because they were in Warhammer. But then they prove "unpopular" in Warhammer and get removed (though last I heard they were back again), but then Hero Quest gets remade without them. So do you get to use Fimirs in Hero Quest or not? According to the set I purchased, they're in there, no matter what anybody says, so I'm using 'em.![]()
But if I do a cracking unboxing of the remake set and there aren't any in there (and there won't be), then if I put them in that set, that's a fan mod. But really, is anyone policing this stuff? No. If I'm going to get thrown out of the official Hasbro Hero Quest 2021 tournament because I keep referring to the abominations by the "wrong name" then so be it...
I like the idea of expanded Lore, but except as some kind of inspiration when you're writing a new quest, what difference will it make? Will somebody trot out the sticker album during an NA game and say "actually, Morcar, the Wizard gets to use Borin's Armor and the Spirit Blade, as it clearly shows right here..." and the GM responds "actually, my name is Zargon."
I have never read the novels, but what if in one of them it says all Fimirs can turn people to stone? That's a cool idea, and who knows, I could snatch that up and use it in one of my quests. But what if the GM is going to keep it on the table and insist every time that is true, even though its mentioned nowhere in the game's rules? That could get annoying. The GM makes the rules, but I don't see why he (or she) should be bound by material that's not in the game itself.
Classic Hero Quest still exists. So I don't think anyone here is assuming that when the new edition hits shelves, suddenly you won't be allowed to play the old version or the old quest packs, or that you'll have to apply the "new rules" in the 2021 version retroactively when playing Classic. You can do what you want when its your gaming session, of course, but I'm saying for the sake of argument. I don't see that Hasbro (or Gamesworkshop or any of these companies) can reach through time and space and force people to play a certain way.
PS: Last I checked, Chaos Warriors are still in Warhammer and in the remake HQ they're still Dread Warriors. But it all takes place deep in "another dimension" so maybe this is yet another dimension where things are slightly different than the one we were in before?
Kurgan wrote:That's fine, but then what does one do when the "official products" contradict? Do we have to wait for them to appoint a "Pablo Hidalgo" style continuity guru to make pronouncements about what is canon?
Fimirs are in Hero Quest, because they were in Warhammer. But then they prove "unpopular" in Warhammer and get removed (though last I heard they were back again), but then Hero Quest gets remade without them. So do you get to use Fimirs in Hero Quest or not? According to the set I purchased, they're in there, no matter what anybody says, so I'm using 'em.![]()
PS: Last I checked, Chaos Warriors are still in Warhammer and in the remake HQ they're still Dread Warriors. But it all takes place deep in "another dimension" so maybe this is yet another dimension where things are slightly different than the one we were in before?
torilen wrote:Being in the US, I cannot say what those in the UK have seen and grew up with. I know there is a lot of
material from the Warhammer/Warcraft world that supposedly is involved with the UK version of HQ.
I'm not sure how much of that was meant to enter into the HQ game, really, or if it just leant itself
well for use and they went with it.
Realize this is simply a board game. It is a dungeon crawl board game, for that matter, and as such,
there has to be a little bit of story to go with it. Sure, they could have just said...here's the heroes,
here's the bad guys...he is a set of quests to run through (with no story or real plot included). But
HQ would not have been nearly the success and have the following it has had. Just by the nature
of a fantasy dungeon crawl, it has to have something of a story and plot. Here in the US, they gave
just enough and that was it. That's all that was needed. It was us fans who looked deeper, who
craved more, and who started creating more to go with it. I doubt they really expected anyone
to take it to the level we have. They probably expected that, if players wanted so much more depth
to the game, they would simply seek out D&D or a similar rpg and move on from there.
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