j_dean80 wrote:"Summons of the Wizards' Council" Wizard Quest Pack.
3 solo Wizard Quests followed by 5 group Quests and a group double Quest.
*During this Quest Pack, the Wizard will have a special ability to counter a spell.
If the Wizard successfully counters the spell with his roll, he must discard a Spell Card he has not yet used. The attacking spell is also discarded, with no harm inflicted. If the Wizard does not successfully counter the spell with his roll, follow the text on the attacking spell. The Wizard may choose to not attempt a counter.
To successfully counter - The Wizard rolls one combat die. If the attacker has lower Mind Points than the Wizard, the Wizard must roll a Skull. If the attacker has higher Mind Points than the Wizard, the Wizard must roll a White Shield.
You may have already corrected this in another thread, but if not you need to include in the roll the case of the Wizard and attacker (other spellcaster) having equal Mind Points. For instance, you could make equal Mind Points part of needing a skull result to counter a spell.