by cynthialee » November 21st, 2014, 3:38 pm
knightkrawler wrote:A number of skills, sorted into levels (availability based on experience [points]), that you can "buy".
At the start of the game every player gets a set number of Purchase Points and builds his starting hero with those. With experience he gains PP and adds skills up to his gusto and his alone. No classes, no races. That is an awesome idea if the game is built around all these porssibilities.
Getting to far into the realm of an RPG for me in the case of HQ.
Don't get me wrong, I play far more RPG than board game style High Fantasy games. But when I play board game style I like the idea of just grabbing a prefab character and running with it.
I do like many of the alternant characters we have cooked up over the years that are well balanced. The basic archetype adventurers number far more than the simple 4 we are offered off the shelf.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~