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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
and
should be present at least once on every die, giving the following combinations:
white
red
yellow
green
blue
brown
pink
orange
grey
black






Goblin-King wrote:In the perfect game I would aim to make even the weakest goblin-tier monsters viable during the "end game".
Of course goblins should be easier to kill for champions, but they should never become obsolete.






Goblin-King wrote:That's really my greatest discovery... In the perfect game I would aim to make even the weakest goblin-tier monsters viable during the "end game".
Of course goblins should be easier to kill for champions, but they should never become obsolete.


Jafazo wrote:I feel that one of Hero Quests greatest qualities was simplicity. If that one element is preserved, your idea stays valid and I'm all for it. I totally agree with you on this statement. I'm reading through all these ideas shaking my head and smiling. I went through practically ALL the ideas listed here when I tinkered around with my Hero Quest game. There's just something special about watching folks run the same race.
Good Gaming folks, I'm enjoying the read


mitchiemasha wrote:Those modular tiles reduce combinations. I like how the AHQ tiles work, they always fit.
Thanks a lot.The inventory idea, that is great. The armory then would be those tokens. Sitting various things inside would be a mini game initself.


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