Gold Bearer wrote::goblin: 1BP,2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP.
Simple as that. Might work better than guessed.
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Gold Bearer wrote::goblin: 1BP,2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Gold Bearer wrote::goblin: 1BP,2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP.





1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP.

1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

TMU wrote:Gold Bearer wrote::goblin: 1BP,2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP.
Simple as that. Might work better than guessed.






I think it well balanced. It might make US chaos warriors a bit mean with their four attack dice but chaos warriors should be hard. There's very few gargoyles and they should definitely be a bit harder to kill.mitchiemasha wrote:The EU edition not having any is too easy but that's hardcore, surely way too hard.TMU wrote:Simple as that. Might work better than guessed.Gold Bearer wrote:1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP.
cynthialee wrote:Change the equipment used by the orks and goblins some.
Gold Bearer wrote:Orcs and goblins have a variety of weapons which lets you mess around. Letting some attack diagonally should work well. Orcs with flails are bosses and defend with three and can attack diagonally, the orc with the bigger sword is a savage orc, orcs with a shield stuck to them are black orcs, goblins with axes are night goblins, goblins with shields are forest goblins, goblins with axes and shields are goblin bosses, fimirs with shields are bosses, chaos warriors with shields are chaos champions, skeletons with shields are wights, etc. You can also use the candle sticks as staffs or swords and the gargoyle wings to make reapers.
Gold Bearer wrote:One idea I've got for my house rules is to let all monsters that don't have 0MP open doors and as soon as one monster in a room is in sight all the monsters in the room are activated on the next EW player turn but I've never playtested it and it might make it too hard for the heroes.
How'd that work out? Was it crazy difficult for the heroes?cynthialee wrote:One of the nastiest mods I have tried is to simply allow monsters to open doors and call for back up.
What happens if you know your opponent but not yourself?cynthialee wrote:So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

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