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What are you working on today?

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Re: What are you working on today?

Postby Daedalus » September 20th, 2015, 3:54 pm

IvenBach wrote:A little more progress has been made. Any thoughts or critiques on my custom doors? The fimir was done first then decided I wanted them to be in one piece so as not to have the seam going down the center of them. They look pretty good on the board.
Image

Too bad I'm seeing this so late, but I agree with cornixt that the door frames should be painted in along the bevel cuts. This should pump up the coolness even further. Fun idea!

Anderas wrote:Working on a 30 Skeleton Box - Unboxing, removing mold lines. Could someone remind me why we have ribs?

Sure. They go great with fries and a brew.

Baylor_OgreBane wrote:Thought I would make some conversion parts for the orc minis in a similar classic style (but just different enough, in case) Here is the base head, and will do hatted versions and maybe a few expression. Could get them made through zealot. Whacha all think? :orc:

I gave one a helmet and it instatly turned into a Gamorrean from starwars :?

OP with discussed pictures

I like adding a helmet--the demon horns are Orc cool, though I feel the noseguard could stand for some more depth and length. Lastly, why are there studs on the helmet? Aren't studs meant for holding metal plates in leather armor?

My first impression was the snout felt too piggish--this may account for the Gamorrean look. I'd revert back to a more filled out triangular shape of the HQ design unless you're intentionally trying to leave it behind. Perhaps slope the top of the skull to a more rounded pate towards the rear for a less squarish look. I may be limiting you to much to the HQ design, but I prefer a smaller brain space at the top in contrast to the blocky jaw line. Finally, I'd add some minor asymetry to polish off the prototype.

Okay, I'm done thoroughly picking on your impressive work. Mostly, I'm getting off on vicariously sharing in your work, so don't put too much weight on my off-the cuff impressions. I have no idea about the technical aspects, but overall I can conceptually see a lot of work that is saying HQ. If anything posted helps, that would be cool, but you're the sculptor, not I.
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Re: What are you working on today?

Postby Baylor_OgreBane » September 20th, 2015, 4:16 pm

the studs were to just add detail and to give the customer options, if they want it leather it can be leather, ect.
They have come along way since then!
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Re: What are you working on today?

Postby Baylor_OgreBane » September 20th, 2015, 4:22 pm

Although, I do kind of prefer the orc heads I physically sculpted, you can kind of see the photos on my project thread.
http://forum.yeoldeinn.com/viewtopic.php?f=3&t=2972&start=30


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Re: What are you working on today?

Postby Daedalus » September 20th, 2015, 5:04 pm

(I was catching up as you posted.)

Baylor_OgreBane wrote:Here are the orc heads again, with some work done, I wanted a contemporary look with the classic feel, no GW. What do you think and which ones do you like?

OP pictures

Kewl Orcs! My top pick is # 10--a brute, no doubt about it. The #7 is a nice variation with closed mouth, though he looks a bit preoccupied. The #15 has a nice sneer, but the view makes his left jaw look thin--maybe bulk it out a bit.

As for the greenstuff sculpt progress...AWESOME! I'll get to those in the projects thread.
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Re: What are you working on today?

Postby Daedalus » September 20th, 2015, 6:40 pm

knightkrawler wrote:Basically I'd only need the rules for Mordheim. You could customize stats to go with warband boxes from all kinds of manufacturers for other skirmish games like Godslayer, for example. To me, the game is more about scenery and mood as in Ragner's picture there, to expand my hobby if I ever find the time.

Check out Coreheim if you ever pursue this.
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Re: What are you working on today?

Postby knightkrawler » September 21st, 2015, 9:44 am

Thanks for the tip. Bookmarked.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
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Re: What are you working on today?

Postby sorcerersapprentice » September 28th, 2015, 2:11 am

Working on a new door range for use in cave-style quests, including solid stone doors, solid stone doors engraved with glowing runes (suited to the GTW spell expansion pack), and cavernous entrances... as well as a set of ice-themed doors.
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Re: What are you working on today?

Postby IvenBach » September 30th, 2015, 3:55 am

Finished my Lizardman; Now I'm working on Link's mom. By a complete accident I painted Links color scheme onto the mini below and by the time I realized it I had to go through with it. One I'm actually finished with it I'll do my best to get a good photo and share it. Trying to improve my painting skills and hope it comes out like I envision it.
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Re: What are you working on today?

Postby sorcerersapprentice » October 4th, 2015, 1:23 am

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Working on character tokens... might do some for HQ monsters specifically...
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Re: What are you working on today?

Postby cornixt » October 5th, 2015, 10:10 am

Saw some little wooden gravestones in Michaels and thought they would make great doors for Heroquest - until I realised they were 2-3 times too big. With this weird creative bug now in me, I bought a few bits of hobby wood with which to make my own doors of the appropriate size.


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