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What are you working on today?

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Re: What are you working on today?

Postby IvenBach » November 22nd, 2014, 10:53 pm

Boss door for a custom HQ boss battle when we eventually get back into HQ. Can anyone guess what the boss(es) will be, :twisted:? Once primed & painted I'll load another for comparison. Trying my hand at some 2.5d stuff. The more I see the little I do makes me antsy to get it onto a gaming board and my players reactions. I sneaking suspicion that they won't enjoy it. They were just confused when I made them a custom Mentor calling card letter.
Image


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Re: What are you working on today?

Postby Sjeng » November 23rd, 2014, 3:58 am

knightkrawler wrote:Nope. That's a gnoblar from an ogre sprue. I know that because ampersand once told me over at OldScratch's if I remember correctly.

Yup, correct. He said that on his blog as well. I have a few of those too :D Will look good in my 3D dungeon which was shipped last week!!
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Re: What are you working on today?

Postby Gold Bearer » November 23rd, 2014, 6:01 pm

whitebeard wrote:I finally completed the prototype of my Midnight Forest Board.Image
:shock: I love this board! |_P I may have to use it. :D
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: What are you working on today?

Postby Goblin-King » November 24th, 2014, 4:30 pm

Been busy getting my Space Crusade set ready.
All models except 5 gretchin are on scenic bases.
Orks are all painted.
Jumping between genestealers, androids and chaos space marines.

In the HeroQuest department I've been getting these babies ready:
Image

I've got some skaven from the same sprue as the dark elves, but they have been painted with some glossy paint.
On the other hand I also have some AHQ skaven, which are mint, but a bit larger.
Trying to figure out which ones I'm gonna go with...


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Re: What are you working on today?

Postby cynthialee » November 24th, 2014, 4:45 pm

Nice Crossbowman.
Put them on the corners of the dungeon in the long halls, in groups of 2 so you have the heroes in a crossfire and a replacement dude to take his place after he drops.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: What are you working on today?

Postby Daedalus » November 24th, 2014, 4:47 pm

artisturn wrote:Image

Working on an evil wizard.

Used a grave guard skull to top the staff, cut and lowered the arm a bit. Not sure if I want to green stuff a hood on him,having a hood would make him look more sinister.

I love the simple change you did by repositioning the arm. You may also want to add to the cape to make hang down more. Evil wizards shouldn't need to dodge so much behind their plans.

Schmidt wrote:I have 5 of them, so one more suggestion, please (metal, wood, bone, warpstone and ?)

I'd stay away from the same metal as the armor and weapon to keep the contrasting accent thoughout all five skaven. Personally, I second bone, though a variety may also look cool. Here's a pic from the original set to see matching metal:

Image
..
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Re: What are you working on today?

Postby Daedalus » November 24th, 2014, 5:56 pm

Gold Bearer wrote:Speaking of currency value, the prices in HQ are astronomical. 100GP for a... stick! 150 for a stick with a sharp stone tied to it! I'm dividing all the prices by ten in my campaign. This works better with the Euro prices because the all end with a 0. I want the heroes to be able to sell equipment for half value like in the US rules so that means that they'll be half GPs as well, for the equipment that ends with 50GP. I could divide by five instead of ten but that would make it harder to compare the prices of new equipment with the original stuff without having to think about it, so /10 will be better. It's only half GPs, no other fractions.

Edit: I've just thought of a problem with this idea. It doesn't work with the jewels and gems treasure cards. If they're divided by ten they'll be worth a stupidly low amount, so it's either replace those cards with coins worth the same (10%) amount or just leave it as it is.

The 10% method works. I've considered changing treasure to silver for the same reason, but instead conveniently ignore the obvious reality flaw.

You could instead rationalize exorbitant equipment prices through the added training cost needed to effectively use a weapon, tool kit, or even a shield. That leaves high armor prices. These can be blamed on an Empire tax levied to keep such warfare equipment out of commoner's hands. The Emperor does this so that towns remain dependent on their lords who may protect their forces more cheaply.


The Road Warrior wrote:...I allow archers to make ranged attacks and normal attacks with their normal combat die but the NA expansions set a precedent for only allowing archers to roll one combat die when they are attacking an adjacent Hero (Elven Archers, Crossbowman). Strangely this seems to contradict a line I think was added to the NA rule book:

NA Rulebook wrote:A monster's attack strength is based on it's natural abilities and does not depend on a weapon....

I think the line above was included to differentiate it from what is stated for Heroes in the NA Instruction Booklet:

    "...Your attack strength depends on your attack weapon...."
It appears the NA Hero starting weapon attack was changed from the EU starting attack score to cover the case of losing a weapon. This isn't news to most of us, I'm just framing.

The dual attack dice of Elven Archers and Crossbowmen do indeed contradict the quote cited by you from the NA Instruction Booklet. Other expansion rules starting with the iron and wooden doors of Kellar's Keep have also presented contradictions to the core rules. I feel these have for the most part has enriched a game that began as very basic, so I generally like expansion changes. Of course, the expansions have their problems, so I can see why an EU player (or NA player for that matter) might be put off with certain rule changes.

For an EU perspective on alternate dice for missile weapons, check out the Hero Quest Marvel Winter Special (of which Steven Baker was an advisor.) It presented new monsters added to the game from Advanced Heroquest. Skaven have 2 attack dice, but the Weapons: Slings entry below the stats allows just one combat die to attack.
..
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Image
WANTS.. YOU


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Re: What are you working on today?

Postby mako-heart » November 24th, 2014, 9:58 pm

base for this poisonmancer and new base for my dire bat ImageImage
I decided that a 1x1 base was too small for the dire bat so i put it on a 2x1 base but will still play as 1x1, I also decided that I wanted the bat up out of the way of the walls so i used a 1D16 nail to mount it about 3 inches up in the air.
ALL YOUR WALL SPELL BASES ARE BELONG TO US!!!


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Re: What are you working on today?

Postby slev » November 28th, 2014, 7:39 am

Managed to find a Monster/Character card layout I'm happy with.

https://www.dropbox.com/sh/sat2brri6w3y ... rgoyle.TIF


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Re: What are you working on today?

Postby Schmidt » November 28th, 2014, 9:27 am

mako-heart wrote: so i used a 1D16 nail to mount it


Here in Denmark we use fixed sizes for nails. ;)


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