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HeroQuest: Hand of Nurgle

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Re: HeroQuest: Hand of Nurgle

Postby j_dean80 » December 21st, 2017, 8:21 am

Trollexis wrote:Nurgle is the chaos god of disease. He is one of the four chaos deities that pester the old world, not including the horned rat (Deity of the ratmen). I thought it would be pretty cool to make a quest pack featuring all kinds of sewer tiles, but I haven't found any that work yet (Those that i have found are out of proportion with the HeroQuest board). :ugeek:


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Re: HeroQuest: Hand of Nurgle

Postby Anderas » December 21st, 2017, 10:26 am

Problem is, if you really want to display nurgle's dangers, sooner or later you will have to infect a hero with something.
Also the mere contact to a black plague zombie may put them in more danger, even fighting and winning might be a problem. You could include that in the storyline, though.
Nurgle's miniatures are not very helpful for my opinion. Mountains of rats do the job much better. :) ah yes and sewer tiles.

Don't fix yourself to the hero quest board scale. If you don't put the sewer parts as an overlay but instead next to the board or as replacement for the board, you have no problem.


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Re: HeroQuest: Hand of Nurgle

Postby benvoliothefirst » December 22nd, 2017, 1:51 pm

I concur with the wise and prolific Anderas! There's definitely a theme in the new Warhammer Quest about preventing some sort of grand summoning, maybe the Heroes can try and fail to close a portal to grandfather's garden!

EDIT: j_dean80, with all the great background you've developed for HeroQuest, HOW have you not heard of Nurgle before? I think you need to lose yourself down a http://whfb.lexicanum.com/wiki/Nurgle rabbit hole!
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Re: HeroQuest: Hand of Nurgle

Postby Goblin-King » December 22nd, 2017, 4:09 pm

So I came a little late to the party, but any mod can easily change a user's name if the need should arise another time ;)

Back on topic... Just spitballing

There's an old Warhammer Quest sewer tile that could be useful.
If you want to use original miniatures, Chaos Warriors and Zombies would represent the theme best. If you want to use the full Warhammer range; rats, nurglings and plaguebearer demons are obvious choices.
A running disease theme could be implemented. Something annoying, but not entirely crippling. Like if you roll any skulls in an attack, you must reroll 1 die that rolled a skull. But a cure must also be readily available.
A deck of Nurgle spells for enemy wizards. I imagine a focus on debuffing heroes.


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Re: HeroQuest: Hand of Nurgle

Postby j_dean80 » December 22nd, 2017, 4:58 pm

benvoliothefirst wrote:I concur with the wise and prolific Anderas! There's definitely a theme in the new Warhammer Quest about preventing some sort of grand summoning, maybe the Heroes can try and fail to close a portal to grandfather's garden!

EDIT: j_dean80, with all the great background you've developed for HeroQuest, HOW have you not heard of Nurgle before? I think you need to lose yourself down a http://whfb.lexicanum.com/wiki/Nurgle rabbit hole!


I play HeroQuest. I create and design stuff for HeroQuest. HeroQuest does not mention Nurgle, so therefore never heard of it.
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Re: HeroQuest: Hand of Nurgle

Postby Trollexis » January 11th, 2018, 3:57 pm

I was browsing the user-made quest packs the other day for inspiration (progress is slow), and had my attention captured by the Black Plague quest pack by Henri Kwakman. I was rather fond of the Fearsome monster rule used in it and decided to incorporate something akin to this is my quest: the Bloated rule. Enemies that are bloated possess many layers of rancid flesh, making it harder for heroes' weapons to pierce their skin. I received a lot of constructive feedback about quest ideas and tiles, so I would like to hear the thoughts of the incredibly wise community. I am already making changes based on comments I have been given, and would like a repeat of such constructive ideas with any special rules.
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Re: HeroQuest: Hand of Nurgle

Postby j_dean80 » January 11th, 2018, 4:35 pm

Trollexis wrote:I was browsing the user-made quest packs the other day for inspiration (progress is slow), and had my attention captured by the Black Plague quest pack by Henri Kwakman. I was rather fond of the Fearsome monster rule used in it and decided to incorporate something akin to this is my quest: the Bloated rule. Enemies that are bloated possess many layers of rancid flesh, making it harder for heroes' weapons to pierce their skin. I received a lot of constructive feedback about quest ideas and tiles, so I would like to hear the thoughts of the incredibly wise community. I am already making changes based on comments I have been given, and would like a repeat of such constructive ideas with any special rules.


So the Heroes receive a defense bonus for extra skin? It should also have an attack decrease based on less agility. +1 defense -1 attack should be non-overpowered.
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Re: HeroQuest: Hand of Nurgle

Postby Trollexis » January 12th, 2018, 11:51 am

I was talking about the monsters in terms of the special rule. Thanks for the idea, though!
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Re: HeroQuest: Hand of Nurgle

Postby j_dean80 » January 12th, 2018, 4:17 pm

Yep just re-read it and had it backwards.
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Re: HeroQuest: Hand of Nurgle

Postby Daedalus » March 25th, 2018, 4:45 pm

Since no one else chimed in about the Bloated ability for monsters, here are some options:

  • +1 Defend Die (weak)
  • +1 Body Point (strong)
  • ignore 1 hit (even stronger)
  • -2 movement (better with 2nd or 3rd option)
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