Hadn't played in a while but tried the 1_5_8 version for the first time last night.
Blocking.JPG
Unmanned tarantulas don't block los and I don't think the front part does even if they're manned.
Arc.JPG
I couldn't shoot the dreadnaught even though it was in my firing arc.
Protection.JPG
Tarantulas now give too much protection for missile launchers. In an earlier turn the dreadnaught shot and killed a marine on the square that the cursor is on by scoring a 0 and a 3 but the tarantula gunner didn't die.
I think blips can move more than five squares if their movement after that allows them to be revealed. I noticed this a while back but forgot to mention it. It happened with a chaos commander. He was definitely out of sight after moving five squares and then moved one more to where he was in sight and shot me. This isn't actually a problem if this is what they're meant to do but I don't think it is because it doesn't happen in the board game.
If a dreadnaught's path is blocked and it can only move one square in the direction it wants to go then it doesn't move at all.
Dreadnaughts don't move after they've shot even if they kill their target and should want to move towards another. I'm not sure if other aliens can shoot and then move, I've never looked out for it.
It would be really handy if there was a save option mid-mission. Although this might not be the easiest thing to add.
I still think the photon grenade icon should be black. I keep thinking the BAs have got blind grenades and it nearly killed them last night, the BA commander took everything from two abomination class dreadnaughts and didn't even get wounded.
Aliens that shoot with two white dice still waste their shots on covered tarantula gunners and dreadnaughts without a las cannon still waste their shots on tarantulas (but only shoot with their assault cannons).
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