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Space Crusade - Squats

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Space Crusade - Squats

Postby KungFuNav » Tuesday October 10th, 2023 4:11am

I have a bunch of old Warhammer 40K miniatures I'm going to try to incorporate into Space Crusade, first up is Squats!

https://drive.google.com/file/d/1-Dmf_f ... sp=sharing

Image

I've not had a chance to play using them yet, so may tweak the reference card. With the Flamer I'll be using some rules I found online where it can fire up to twelve squares, and need to use some tokens (like tiddlywinks) to indicate the flames remain. Miniatures take damage if they try to pass through the flames.

Edit: Have reduced armour value from 3 to 2... tried them out and they were too tough.
Last edited by KungFuNav on Wednesday November 1st, 2023 12:40pm, edited 2 times in total.
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Re: Space Crusade - Squats

Postby KungFuNav » Wednesday November 1st, 2023 12:32pm

I've added some rules for the Squat in Exo Armour:

https://drive.google.com/file/d/1-F2Qti ... sp=sharing

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Re: Space Crusade - Squats

Postby KungFuNav » Wednesday November 1st, 2023 1:00pm

With the re-roll on dice rolls I've tried to compensate for the fact I've not created any order/equipment cards for the Squats... Am thinking I should but need to find time to do them.

First time my son tried them I got freakishly good rolls on the Alien Player's turn killing two of his Squats straight away, and killing another on the second turn, am not sure if he will try them again dammit.
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Re: Space Crusade - Squats

Postby Kurgan » Thursday November 2nd, 2023 7:44am

Nice, now I just need to find some affordable proxies for the space dwarf minis...!


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