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The auto cannon is actually called tha assault cannon. It's called a grenade launcher in Dutch? Wtf? Tiny radid fire grenades?Maurice76 wrote:I've recently done a playthrough of Space Crusade and the only expansion we own, Mission Dreadnought. The playthrough before that must have been at least 2 decades ago .
That being said, one thing I am wondering about is how other people regard two of the weapons in the game. Whenever we consider Marine Squad weapon loadout, the weapons chosen least are the Auto-Cannon (which is called a Grenade Launcher in Dutch, by the way) and the Conversion Beamer. We consider the Auto-Cannon less powerful than the Rocket Launcher (a no-brainer, even the Blood Angel player usually takes this as the mandatory Heavy Weapon) and the Plasma Cannon. The Conversion Beamer is way too situational, in our opinion. We find that this consideration hasn't changed much in the decades since we last played it.
But ... is that a correct evaluation? Are these weapons indeed sub-par with respect to the rest, or have we always missed the actual shine they bring to the Space Marine player?
What would kill the fun more than anything else for me would be playing against an alien player who wasn't doing everything they could to win, it makes the whole thing a total waste of time.Maurice76 wrote:Initially, I think 3 Space Marine squads mean the mission is over that much sooner. Most mission, each team enters its own board section. The few missions where more teams enter the same area, we've felt that the team to conclude the round is somewhat starving for Aliens to kill. That, or overloading that boardsection with blips, which in turn means you can't really flood players once they break the final board section. Usually I distribute about 25% of the available blips per board section. In a recent game, I ended up having to place about 7 blips in a single room since the Space Marine players had already seen just about everything else of that particular board section without actually entering it. As a house rule, whenever a Space Marine player looks into a corridor or room of an as of yet unscanned board section, I sometimes randomly place a few blips within sight, which are by definition immediately identified. My players have appreciated that approach, as it makes visibility lines more important - especially when they cross into other board sections. While it allows a cheap snipe on aliens on other board sections that way, those aliens can also go into hiding behind corners and such, forcing the players to advance and take risks. I forgot to do that random placing in that particular mission, though, forcing me to cluster them in a single room .
Later on, it equalizes. There have been a few games where I as the Chaos Player actually won the mission because I slaughtered so many Space Marines - and yet, the Space Marines managed to at least accomplish the main goal and score enough points to actually get promoted and such. I guess that's what I like most about Star Quest / Space Crusade: even if it's the Space Marines Players vs. the Chaos Player, everyone can advance and gain something after a mission. No one really loses, so to speak. I am a kind and generous Chaos Player though, I guess; I don't try my best to kill off admirals. We played the first Mission Dreadnought mission and I ended up sinking 7 Dreadnoughts on the Space Marine players and since one of the Dreadnoughts (4 weapons) only saw the Imperial Fist Admiral in sight, he opened full fire on him - and I nearly killed him . That player then proceeded very carefully with his Admiral for the rest of the mission, but I decided not to stick it to him in an attempt to really kill him off as that would really be a big setback for him for the remaining missions. I even skipped passed a Genestealer chance card at the end, when they only had 3 Admirals and 2 Space Marines left, since in that mission I'd have to place 3 Genestealers at the same time. While fully legitimate to kill them all, if would also kill the fun for the group as a whole.
It's the second mission in the computer game.Maurice76 wrote:Lol, that does sound like a fun mission . But it's not in the board game; so it has to be in the computer game then, since I never played that one.
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