Brilliant game! There is much more too it when you get into it for both the marine and chaos players. Everyone always wants all the heavies to start with but they are too slow and give the chaos guy too many points. Three bolters with bolt pistols and blind grenades was always the way to go. All three squads pour on blast away and play blind grenades. Equipment cards lead to Heavy Bolter for the yellow sarg, pistol and sword for blue and power glove and sword for red. You have to know when to quit and save your points. Push on for one too many turns after that dreadnought, and your commander may get swamped and never get off. For the chaos player, how much to put forward for delay and how much to hold back.
Me, my bother, his mate and his son, and then his even younger son have, over two decades had fantastic fun with this game.