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LurchBrick Space Crusade PC game

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Re: Space Crusade PC game

Postby Anderas » January 10th, 2015, 2:25 am

It happened now several times to me that my commander rolled 1 more than his opponent but dealt no damage. How can this be?


You see, i am addicted to your game, i can't stop trying again and again :D


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Re: Space Crusade PC game

Postby LurchBrick » January 11th, 2015, 1:50 am

I am unable to duplicate these game stopping bugs. I've uploaded a new version that will provide some more detail when these bugs occur. Please download it from the first post.

2 changes in this update: 1. Bolters now fire like machine guns. 2. The "Control" button is no longer used, instead there is a "Show all targets" button that will display targets on everything that a marine can shoot.


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Re: Space Crusade PC game

Postby Anderas » January 11th, 2015, 3:15 pm

The game loading failure; could it be that there is a problem if i close my laptop between the games? (because i do... family life has priority)

Close Combat Failure:
Again the dreadnought; but this time he had all three BP.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Right Pressed
for object alien:

Unable to find any instance for object index '100986' name '<undefined>'
at gml_Script_canmeleeattackalien
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_canmeleeattackalien (line 0)
gml_Object_alien_Mouse_5


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Re: Space Crusade PC game

Postby LurchBrick » January 11th, 2015, 9:28 pm

Game loading failure: It could be a laptop issue. I don't have a laptop to test if that could be the problem. Does it happen when you don't close the laptop?

Thanks for reporting the bug, I've found where the problem is. Basically the game is crashing every time the marine you are using to attack dies in close combat. I'll release a new version that has this bug fixed tonight.


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Re: Space Crusade PC game

Postby Anderas » January 12th, 2015, 6:04 am

Thanks a lot!
I do have the impression as if sometimes one or two damage points are being ignored in close combat. Does the game take into Account the new result after rerolling a dice?

Ah and yesterday i tried to use the melta bomb with a bolter marine. It didn't work.


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Re: Space Crusade PC game

Postby LurchBrick » January 12th, 2015, 8:13 am

Yes, the game will do all it's rerolls before assigning the dice to the damage calculation. When you see the close combat issue, is the marine attacking or being attacked? Does this only happen with a commander or with any marine?

Can you explain how you used the melta bomb in the close combat attack? Did you select the bolter marine, click the melta bomb button and then right click on an alien to attack it? When you right clicked the alien, was the bolter marine already standing next to it, or did he automatically walk over to the alien to attack? What type of alien did the marine attack?


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Re: Space Crusade PC game

Postby LurchBrick » January 12th, 2015, 9:01 am

New update fixes the melee bug. See first post for download link.


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Re: Space Crusade PC game

Postby Anderas » January 12th, 2015, 1:38 pm

For the Melta Bomb, i have to test again to find the exact circumstances for you.
I remember that the Bolter Marine wasn't adjacent to the Dreadnought. He was walking over to him in Autowalk mode, and i was activating the Melta Bomb before. But i don't know if i activated it with another Marine or with the same.

For the Melta Bomb, several rule interpretations are existing. One even says you can activate it and then it is used later, when you are attacked. A little bit stricter interpretation says you can play it anytime, and it counts for the next attack, as long as it is in your turn and for your attack and not later. The strictest says you have to play it exactly for one Marine for one attack.

Which one are you applying? This is important to know if I want to test it.


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Re: Space Crusade PC game

Postby LurchBrick » January 12th, 2015, 7:11 pm

My interpretation of the melta bomb is the same as your middle interpretation. That is it can be activated during a marine squad's turn and then the next time any marine from that squad attacks in close combat, it is used. It is only activated when a marine attacks. If you activate the melta bomb and don't use by the end of the squad's turn, it is lost.

For example, you have clicked the Blood Angel squad button, so it is the BA's turn. You click the melta bomb button to activate it. You then move the Commander and shoot at an alien. The melta bomb is still active. The next marine attacks in close combat and the melta bomb will be used.

Also, do you remember if the marine attacked the Dread diagonally or adjacent?


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Re: Space Crusade PC game

Postby Anderas » January 13th, 2015, 3:53 pm

A failure that has nothing to do with the Melta Bomb:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object alienpathfinder:

Push :: Execution Error - Variable Index [0,-1] out of range [1,18] - 110573.waypointpos(100181,-1)
at gml_Script_dreadalienpathnoLOS
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_dreadalienpathnoLOS (line 0)
gml_Object_alienpathfinder_Alarm_0


The Dreadnought shot several times at the Ultramarine Commander without killing him. Then the Game crashed


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