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LurchBrick Space Crusade PC game

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Re: Space Crusade PC game

Postby LurchBrick » June 12th, 2014, 1:49 am

The alien missile fix I did obviously didn't work. I see what I've done wrong and it will be fixed in the next update.

Can you confirm how you did the hth combat? Did you right click on the alien when the Commander was standing away from the alien? Or did you first walk over to the alien, then right click it?


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Re: Space Crusade PC game

Postby HeroQuestFrance » June 12th, 2014, 7:24 am

First turn of the game : I use move it order.
The bolter runs in the space hulk opening door.
In the first room : the dreadnought !
Ok second mini I move the blood angel sergeant (bionic arm, force shield) I go in front of the dreadnought then right click : target destroye in hand to hand combat.
I try to move it again : impossible while I only move of 5 squares ...

I'll play tonight. If I find something else I will report it to you.


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Re: Space Crusade PC game

Postby LurchBrick » June 12th, 2014, 8:44 am

Thanks HeroQuestFrance. I now know exactly where the problem is and it will be fixed in the next update.

Back to the other blips not revealing problem. Did the Blood Angels use Blind grenades before the Alien turn?


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Re: Space Crusade PC game

Postby HeroQuestFrance » June 12th, 2014, 12:01 pm

To this question : no

I encountered again on mission 6 the problem of several figurines on the same squares. This time the dreadnought was in the corridor and one ork and one gretchin on the same squares .

I also checked the option and when I wanted to remove music :

___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Left Pressed
for object scriptmenubutton:

Wrong argument types for ini_write_string
at gml_Script_changemusictooff
############################################################################################


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Re: Space Crusade PC game

Postby The Road Warrior » June 12th, 2014, 12:24 pm

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object marine:

Push :: Execution Error - Variable Index [0,0] out of range [2,0] - -1.killalientype(100136,0)
at gml_Script_calculatemostkilledalienracescr
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_calculatemostkilledalienracescr (line 0)
gml_Script_marinedeath
gml_Script_motion_step
gml_Object_marine_Step_0


I got this error at the end of a mission when the Blood Angels Sergeant (I think!) left the board.

I'm still playing the version you released on the 8th of June.
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Re: Space Crusade PC game

Postby The Road Warrior » June 12th, 2014, 1:58 pm

Image

I had the same problem with the blips.

This happened on the aliens after the Blood marines used the blind grenade.

The blip in the center corridor came out of the centre room. So did the dreadnought, the Ork North of the Imperial Fists and the Chaos Marine North of the Dreadnought.
The blip in the same room as the Blood marine moved from the room in the top left corner. Could the issue be with the Blind Grenades?

Also the Dreadnought attacked the Imperial marines twice and then turned and fired on the Blood Marine with it's third shot. It shouldn't have been able to do this.
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Re: Space Crusade PC game

Postby HeroQuestFrance » June 12th, 2014, 3:03 pm

I've noticed that many aliens open fire on target (space marines) but ... their shots are going through other targets !
For instance an android opens fire on a ultramarines bolter who is behind a blood angel missile launcher ... strange !

The text of the end of the mission appears out of the box. (mission 7 or 8, the one you have to destroy a console in the command room)

If you have the equiped combi weapon on your sergeant and you also have one targeter on the plasma weapon, will the sergeant will roll again a die when he is using the plasma rifle instead of his normal heavy bolter ? (imperial fist) ?

Fatal error each time I wanna turn off the music.


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Re: Space Crusade PC game

Postby LurchBrick » June 13th, 2014, 3:42 am

HeroQuestFrance: The music button bug will be fixed in the next update. The aliens on top of each other will be fixed. Are you able to take a screenshot of when aliens shoot through other targets, especially if they are in a straight line? The LOS code they use shouldn't let them do that.

I'll have a look at the text out of the box bug. Can you tell me if it was the win text or the lose text?

No, the targetter only works for the weapon you select. As the combi weapon is not one of the weapons you can select when choosing which weapon to place the targetter on, it won't get a reroll.

Roadwarrior: The 1st bug you mentioned will be fixed. Yes the blip bug was due to the blind grenades, this will be fixed in the next update.


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Re: Space Crusade PC game

Postby LurchBrick » June 13th, 2014, 11:30 am

More bugs squashed. Please download the latest version, 1_4.

This will fix the following bugs: Blips not revealing, aliens stopping on top of each other, music button error and Dreadnaught attacking marines that have used blind grenades.

New feature: Selecting "Play mission" will allow you to select orders and equipment with no restrictions.


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Re: Space Crusade PC game

Postby The Road Warrior » June 14th, 2014, 7:18 am

I still need to download the latest version so this may have already been fixed.

Image
In the centre of the screen is a blip standing behind a Gretchin. It has just moved out of the room to the North and fired on the blood angels commander. The blip turned out to be the dreadnought.
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