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Battle Masters Reinforcements Imperial Lords Epansion Pack

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Battle Masters Reinforcements Imperial Lords Epansion Pack

Postby Cael Darkhollow » June 13th, 2024, 12:37 am

The call for reinforcements has gone out and Lord Ensgore of Innesdorf has responded with his retinue. For the Empire! :whiteshield:

In 1992 Battle Masters received two expansions for the base game in the form of reinforcement boxes containing a brief rules addendum, a color two sided ad flyer and extra miniatures to bolster your forces.
The forces of the Empire received the Imperial Lords box.
It contained: 1 Lord Knight, 3 Imperial Knights, 5 Men-At-Arms, 10 Archers, 5 Crossbowmen, and 1 cannon with 2 crew. These models are exactly the same molds as the base game and came with green movement trays familiar to those who have the European version of the base Battle Masters game. These expansions were only available in the UK and Germany, Netherlands, France, and Italy (possibly other continental Europe or Australia as well, but I couldn't confirm any further distribution)
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the units came with different unit name stickers for their movement trays, shields, and flags than the base game to easily keep them separate on the battlefield. Curiously they also came with mini pennants in addition to the standard knight lance pennant also small sticker on Halberds both not found in the main game (sadly I'm missing most but they can be seen on the box art.)
The unit names vary depending on language but the English names are:
Lord Ensgore of Innesdorf Imperial Lord
Imperial Knights of Innesdorf
Innesdorf Imperial Artillery
Archers of the Golden Boar
Citizen Archers of Innesdorf
Lord Ensgore's Company of Crossbows
Innesdorf Halberdiers
(I usually mount them the other way on the tray to see the names behind the unit.)
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By Crom I'll split you crown to crotch to see if your guts are yellow as I think they are nithing BARBARIAN Ulrich
The last music you shall ever hear will be my bowstring as your forehead sprouts a feathered shaft, pity ELF Cael Darkhollow
Tomes grimoires manuals atlas formularies compendiums codexes bestiaries folios scrolls... Am I missing anything before we leave? WIZARD Eldritch Heironymous KigamMagister
Some quick axe work an' we can count the coins and gems DWARF Wulfram Magnussen
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Re: Battle Masters Reinforcements Imperial Lords Epansion Pa

Postby Cael Darkhollow » June 13th, 2024, 12:38 am

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The Battle Masters Reinforcements Imperial Lords Expansion box also came with a sticker sheet, a rules pamphlet and a two sided color ad sheet.
Interestingly the box cover photo shows the movement trays flocked and painted in Warhammer style of the time period but the troops are missing the included extra pennant stickers and have all the same prototype sticker rather than the ones included in the box.
Because no new miniatures were added (the expansions were literally just marketing designed to quickly sell more of the same miniatures) the same cards in the main game control the movement of each specific type of unit. The only clear difference is the Lord is on his own with a single hit point making him as powerful as the standard Imperial Lords Unit but with only a single hit point meaning he is extremely vulnerable and not long for the mortal realm, the "unit" quickly removed after a single hit.

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points values are given so supposedly you can balance a game, but in fact both expansions (Chaos and Empire are not equal based on the poor movement of the extra beastmen.)
I previously discussed the rules and using the expansions here:
Cael Darkhollow wrote:
Fullork345 wrote: Has anyone used the expansions together? I'm wondering if its semi balanced with both.

I own both expansions, the UK version of the main game and quite a few copies of the US version of the main game which is different, so most often I use it all at once (one of each different box at once. Makes it easy to put everything back in the original boxes without a fuss.) I prefer to play with three mats long (Ye olde grand charge head on style battle with river running parallel) or two mats wide (river crossing defense) and two base armies (one each) and one reinforcement each.
With reinforcements it can get crowded on a single game mat and initial placement and movement strategies become decisive. I would avoid using the terrain tiles or hedges that restrict movement with just one game mat.

As the UK base game and expansion versions have green trays and different names on the stickers and the US has brown and tan unit trays, I can have a lot of units on the field and very few duplicate named troops or flags. Perfect. I can field as many as seven towers if I wish. I have also played as four generals each with their own army two Chaos and two Empire working with their partners but with TWO different draw decks both drawn each turn but only used for one partner each for a totally unique experience that eliminates the chances that a deck was poorly shuffled heavily favoring one army.

There are TWO ogres in the Chaos Warband expansion, combined with one from the base game (and one more from my US version) which gives three or four Ogres moving at once when an ogre card is drawn, a devastating effect for sure that can completely clean up the enemy army HOWEVER, Ogre cards don't come up regularly but rather sporadic so it can be really frustrating to watch them die and not fight back sometimes. The five beastmen units (X20) in the reinforcement box barely move as beastmen cards are not very common except in total army moves so it makes them practically worthless; while the knights (x3), men at arms (x5), crossbowmen (x5), and archers (x10) included in the Imperial Lords expansion regularly get cards so they march, fight and loose arrows all over the battlefield while their supposedly 'balanced' enemies in the Chaos reinforcement stand there looking stupid. (I guess that might be in-character realism for the monster types.) They certainly SHOULD have had greenskins in the reinforcements as Chaos armies are totally dependent on orcs and goblins for a win.
You get one cannon in the Imperial Lords reinforcement box giving you two with the base game (or three when I use all of my different sets together) which is fairly balanced with the extra ogres as a cannon card draw can be devastating and can turn the tide in a single round of combat or they just stand around waiting to die for lack of cards drawn.
Where both reinforcement boxes get weird is they give you a single Imperial lord knight but two chaos lords which is an obvious imbalance, furthermore because they are based alone with one model instead of three on the unit tray they effectively have one hit point but still fight just as hard hitting as three lords from the base game until they die making them powerful but very short-lived.

I think the imbalance lies with the whole Battle Masters game not just the expansion boxes, the Empire nearly always wins based on the card frequency of a single deck and combat abilities of the units with any reasonable general at the helm with normal luck, whilst the Chaos army is a challenge to win with without a serious luck streak or an experienced skilled general to play them. I nearly always play Chaos giving whichever relatively new player a good chance for a win the Empire, even my young nephews, while I end up cursing my luck most games I do dramatically defeat them due to good cards the next game. If I play Empire they stand no chance even if multiple cannons blow themselves up, the knights and archers are just too effective.

both expansions "rules" pamphlets give detailed instructions (well a womping two pages, a folded paper) for adding reinforcements and points values for each type, which seems fair until you look at the cards for each unit. Beastmen at 4 points are NOT equal to goblins or men at arms also at 4 points which get far more cards and thus move and fight far more often. You could easily add or subtract units or customize according to the rules given based on the point values.

A clever general can block up river fords or pathways through hedges and spiked ditches with units that just sit there, stopping charges and providing for flank attacks, while a clumsy general can see their best units bogged down behind units that seldom move.
Chaos Warband 48 points
Imperial Lords 47 points
Chaos Army (Base Game) 71 points
Imperial Army (Base Game) 72 points
Chaos army + reinforcements = 119 points
Imperial Army + reinforcements = 119 points
My grand battles are at Chaos = 190 points Empire = 191 points.


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The "for 1992" advertisement sheet shows HeroQuest with all five European version HQ expansions but not the HeroQuest Advanced Quest Edition game. It also shows Space Crusade, the Warhammer 40K equivalent of HeroQuest and both of it's expansions. Sadly Space Crusade was only available in Europe so I never even knew about it until decades later.
The back of the ad shows a full page photo of the Battlemasters prototype game mat version that was printed on canvas instead of the vinyl play mat actually included, some different tile art, and some different unit stickers and flags that were not released either in the reinforcements expansions or the main box versions (UK and North America.)
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By Crom I'll split you crown to crotch to see if your guts are yellow as I think they are nithing BARBARIAN Ulrich
The last music you shall ever hear will be my bowstring as your forehead sprouts a feathered shaft, pity ELF Cael Darkhollow
Tomes grimoires manuals atlas formularies compendiums codexes bestiaries folios scrolls... Am I missing anything before we leave? WIZARD Eldritch Heironymous KigamMagister
Some quick axe work an' we can count the coins and gems DWARF Wulfram Magnussen
User avatar
Cael Darkhollow

Orc Shaman
Orc Shaman
 
Posts: 396
Images: 0
Joined: November 9th, 2017, 12:25 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member


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