Thantos wrote:You bet, the TC range of "regular" doors will fit in with these tiles![]()
Was planning to do a base tile set of generic tiles then some special tiles in resin for things like pit traps, mosaics, spear traps, pools of blood, piles of bones. Which would cost more than the plastic due to the production method. Unlockable stretch goals there
Also wall tiles so you can make walls up in a couple of styles.
Excellent stuff - this time I will place my Kickstarter order as soon as it starts instead of waiting until the end to see all the stuff I have to choose from...that way I can be close to the front of the dispatch queue
Personally, I'm not interested in walls for the following reasons;
1) Similar to small tiles, they cramp the room you have to place dynamically posed mini's or mini's with wings, extended tails etc, etc,
2) Where small tiles make it more difficult to easily manipulate mini's when bunched close together (because they can get caught up on each other - the Genestealer Conga Line anyone? ), walls make it a little more difficult to easily get your hands in there to manipulate the mini's and place tokens and/or game effects without bumping things,
3) They take longer to set up and pack away,
4) Increases the amount of terrain you have to paint,
5) Increases the cost of your set-up,
6) You need more room to store all your pieces, and
7) The walls look artificially short anyway.
...it's just not worth it in my opinion...I'd prefer the extra time/effort/resources/finances went into creating higher quality tiles and more and varied tiles.





















