The first and most recent is that as of this week, I decided to try my hand by taking my weekly game of HQP into the world of livestreaming! I set up a Twitch account (http://twitch.tv/teldurn) where, if you follow me, you can be notified when my game goes live and you can watch while we play! After the game ends, I upload the video to YouTube for posterity, since I don't believe Twitch saves videos for longer than month or two.
This is a link to the first experimental episode on Youtube. Unfortunately in the campaign, we are on quest 13 - almost at the last quest! Not a very good place to start watching. But thankfully the group decided to continue a new campaign from the start, which I will record.
The second announcement is that I recently got back from GenCon, which if you haven't heard of it, is the largest gaming convention, which if I remember correctly, 2016 saw about 80,000 attendees. GenCon is "The best four days in gaming" and they aren't lying with that slogan. There are countless tabletop games, board games, card games, video games, LARP, fantasy/scifi/steampunk artists and authors and vendors of all flavors of all this stuff. And lots of cosplayers everywhere you look. And speaking panels about all of this stuff. It's just a gigantic geeky, nerdy mecca. Basically the only types of games that GenCon DOESN'T do are the ones you find in a casino, and that's it.
Why do I mention this? Because specifically for this year's GenCon, I ran an in-person game of HeroQuest Prime for some of my friends, most of which knew through Google+ but met for the first time there. The game was a smashing success. It was also the most brutal quest I've ever ran in the past 2 or 3 years that I've been running this game - I got 3 characters killed and almost got a 4th! 2 of those deaths were the same player, heh! Here are some shots of the game.



The third and final announcement is that HeroQuest Prime is evolving! Since I don't own any rights to the Gary Chalk art, the name HeroQuest, or the identity property of the combat dice, up to this point I've just been sharing and using the game freely and non-commercially. But starting very soon I will be rebranding the game as Broadsword! True veterans of the game will pronounce this as BRODE SODE!
(This is the reference video to that pronunciation. Let the video load then hit 7. You're welcome. Or just watch the whole thing if you haven't seen it before!)
This will be the working logo and byline for now, until I see a reason to change it.

I have started the process of looking into creating an LLC company to market this product, just to further cover my ass from potential legal action. All mentions of "HeroQuest" will be scraped off the text and I will be replacing the combat die faces with different ones. I'm pretty sure This is what I've decided it will look like as well. Skulls get replaced with Swords, and you can tell White and Black Shields apart easily.
For all intents and purposes, it will be "HeroQuest with the serial numbers filed off." Thankfully for me, HQP is already a very different game than the base game system that rebranding it as Broadsword and comparing that to the base game system will look like apples and oranges. The only similarities would be the combat die mechanic, but even then, how many other games have dice mechanics with pictures on them instead of numbers?
BUT WAIT! THERE'S MORE!
As an additional homage to the base game system, Believe it or not, I've actually been in contact with Gary Chalk himself to see about whether he would give permission to use his artwork for commercial purposes. He actually came back, first wanting to know more details, and then suggested that he might be available to provide all new art in the same style for this game. How awesome is that? I'm still in talks with him for ironing out details on this aspect of it, though.
But just in case he doesn't grant permission, I have a couple backup artists and sources of art that are similar in style.
We'll see where it all goes from here. Exciting stuff!