cynthialee wrote:The heroes don't even have access to a long bow.
Let me stop you right there. The Armory for HeroQuest Prime (since that is the particular subforum you're commenting in

) indeed does have a Longbow, in addition to a Shortbow and a Crossbow, as ranged weapons.

Continuing from here regarding the range of the firearms: The Firearms supplement notes that the Pistol and Musket have a max range of 5 and 10 squares, respectively. And according to the HQP rules, the maximum range on weapons with the Ranged keyword (basically the three bows listed above) have a maximum range of a Hero's maximum Body Points. Let's consider that the Berserker and Warrior are the two classes with the highest BP, both being 8. So these two champs can nock a bow harder than anyone else. And that's awesome.
If the range of the Pistol and Musket were changed to 10 and 15, that'll be the end of that issue. Realize also, however, that Heroes' vision vicinity is a 5 square radius. So without a "spotter" standing farther away, it would be impossible for Heroes to even shoot the full extent of the weapon. But that becomes a tactical decision on the party's part.
As far as actual damage is concerned? I'll leave that to thelasthobbit to determine. He's the author, so it's his call to make. If I were running a game that included these rules, to me, they "feel" like guns and I don't think the damage dice need to be altered.
As far as reloading is concerned? Is it realistic to assume it would take a turn having to reload your weapon
every other turn? Yes. Is it fun? HELL NO. Besides, consider the fact that a portion of the whole time you're playing, you're going to be spending it doing nothing anyway because you rolled 1

. This provides the necessary balance to the weapon against its longer range and higher damage.