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Teldurn wrote:Second, I think the goal was to be thematic and interesting, which in my opinion, it succeeded with flying colors.
thelasthobbit wrote:While I agree gunpowder is nothing to screw with and it absolutely changed the nature of warfare I was not attempting to create a historically accurate set of rules regarding firearms. I wanted a set of rules that was quick, simple, and felt like firearms. I wanted to add excitement and a bit of chance in return for the small potential of greater damage.
It's not about respecting historic accuracy in a setting with Chaos Warriors, Gargoyles, and Elves.
slev wrote:Empirically, bows are the better weapon. They can shoot further than black powder, with greater accuracy and are easier to maintain.
However, powder weapons are easier to learn to use effectively, and lack the strength & fitness requirements for effective use that prevented the bow from continuing as a military weapon.
So, with the same amount of training, the firearm is the better weapon, but it has much less potential than the bow.
This is why, during the Peninsula Campaign, Lord Wellington bemoaned a lack of Longbow men in his ranks, as he believed that they would have made short work of the French columns.
The problem is that this is VERY difficult to map into HeroQuest. I managed it through the tables in Advanced HeroQuest, but that’s a very different system.
cynthialee wrote:And yes...we are playing a fantasy game, but that doesn't mean we get to outright rule that guns are less effective than bows. Never in the history of man has the bow been a viable weapon over the gun.
cynthialee wrote:If it was...then no one would have abandoned archery weapons.
cynthialee wrote:The heroes don't even have access to a long bow.
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