Thanks for commenting! I'm happy to answer any questions you have. I'll address these one at a time.
Gold Bearer wrote:I noticed you're using some, but not all of the collage spells from games complete bunch of twats and arseholes workshop. I think I'd have want the others just for completeness.
I don't know about the colleges being from GW. I modified the list provided by Dewayne Agin, Ethica, and others here at the Inn. As far as using only some instead of all...well, I looked through what was available here and cherry picked spells and moved them around to where I thought they would be more appropriate (i.e., 1 spell from Bright and 1 from High got moved to under Sun, as an example). A large percentage of the spell mechanics I couldn't use at all, or were too clunky so I didn't use them, or maybe just tweaked them to fit.
Gold Bearer wrote:I agree about the ice spell picture. It looks more like a holiday post card than a spell group.

Yes, well....I'm open to suggestions on a better image!

Gold Bearer wrote:Why did you change aqua to hydro? Hydro sound too scientific, aqua sounds more fantasy.
I agree, but "hydro" keeps with the Greek roots of the words - hydro, pyro, aero, geo. "Aqua" would have been Latin (aqua, igni, aero, terra), and I wanted to keep them consistent. Plus, Ignomancer sounds horrible.

By the way, chaoticprime was the one who pointed out the lingual inconsistency, hehe.
Gold Bearer wrote:That's a lot of spell groups, how many is each group going to have?
-----These are available as class spells at the beginning of the game if you choose that class.-----
Aeromancer - 9
Hydromancer - 9
Geomancer - 9
Pyromancer - 9
Illusionist - 9
Necromancer - 9
Bard - 6
Chronomancer - 6
Cleric - 6
Druid - 3
Swordmage - 3
-----Other-----
Fimir - 6
Treasure - 40
Skills - 23
Monsters - 29
EDIT: I think I will add 1 each to Skills and Monsters just to round out the numbers.
-----The spells below are available for purchase during character advancement. Naturally, you will never see all the spells in the game at once because of how advancement works.-----
Amber - 3
Amethyst - 3
Animal - 3
Darkness - 3
Divination - 3
Gold - 3
Grey - 3
Ice - 3
Moon - 3
Night - 3
Plant - 3
Protection - 3
Sun - 3