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Some HQP Spells

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Re: Some HQP Spells

Postby Gold Bearer » June 20th, 2014, 2:31 pm

I noticed you're using some, but not all of the collage spells from games complete bunch of twats and arseholes workshop. I think I'd have want the others just for completeness.

I agree about the ice spell picture. It looks more like a holiday post card than a spell group. :)

Why did you change aqua to hydro? Hydro sound too scientific, aqua sounds more fantasy.

That's a lot of spell groups, how many is each group going to have?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Some HQP Spells

Postby Teldurn » June 20th, 2014, 3:08 pm

Thanks for commenting! I'm happy to answer any questions you have. I'll address these one at a time.

Gold Bearer wrote:I noticed you're using some, but not all of the collage spells from games complete bunch of twats and arseholes workshop. I think I'd have want the others just for completeness.

I don't know about the colleges being from GW. I modified the list provided by Dewayne Agin, Ethica, and others here at the Inn. As far as using only some instead of all...well, I looked through what was available here and cherry picked spells and moved them around to where I thought they would be more appropriate (i.e., 1 spell from Bright and 1 from High got moved to under Sun, as an example). A large percentage of the spell mechanics I couldn't use at all, or were too clunky so I didn't use them, or maybe just tweaked them to fit.

Gold Bearer wrote:I agree about the ice spell picture. It looks more like a holiday post card than a spell group. :)

Yes, well....I'm open to suggestions on a better image! :)

Gold Bearer wrote:Why did you change aqua to hydro? Hydro sound too scientific, aqua sounds more fantasy.

I agree, but "hydro" keeps with the Greek roots of the words - hydro, pyro, aero, geo. "Aqua" would have been Latin (aqua, igni, aero, terra), and I wanted to keep them consistent. Plus, Ignomancer sounds horrible. :P
By the way, chaoticprime was the one who pointed out the lingual inconsistency, hehe.

Gold Bearer wrote:That's a lot of spell groups, how many is each group going to have?

-----These are available as class spells at the beginning of the game if you choose that class.-----
Aeromancer - 9
Hydromancer - 9
Geomancer - 9
Pyromancer - 9
Illusionist - 9
Necromancer - 9
Bard - 6
Chronomancer - 6
Cleric - 6
Druid - 3
Swordmage - 3

-----Other-----
Fimir - 6
Treasure - 40
Skills - 23
Monsters - 29
EDIT: I think I will add 1 each to Skills and Monsters just to round out the numbers.

-----The spells below are available for purchase during character advancement. Naturally, you will never see all the spells in the game at once because of how advancement works.-----
Amber - 3
Amethyst - 3
Animal - 3
Darkness - 3
Divination - 3
Gold - 3
Grey - 3
Ice - 3
Moon - 3
Night - 3
Plant - 3
Protection - 3
Sun - 3
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Re: Some HQP Spells

Postby clmckay » June 20th, 2014, 3:58 pm

I'm pretty excited about that. I like the idea of having the other groups of 3 available as a puchase throughout the game by a character. I'm looking forward to when they're finished, I'll print them out and give it a shot in that capacity.


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Re: Some HQP Spells

Postby Sjeng » June 21st, 2014, 10:53 am

Teldurn wrote:
clmckay wrote:Those images are really coll! Where do you find them at?

Chris

A friendly member of our community pointed me to a site that had a bunch of Gary Chalk images that he used for a different project. I just cribbed the image directories for my own use. :)

By the way, I went ahead and updated the Monster card.
Image

Yes. Superb idea. Might even be better in colour! Want me to whip one up in NA style? Or should I just send you the image? Here's my EU version:

Image
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Re: Some HQP Spells

Postby Teldurn » June 21st, 2014, 12:37 pm

Sjeng wrote:Yes. Superb idea. Might even be better in colour! Want me to whip one up in NA style? Or should I just send you the image? Here's my EU version:

Image

Yes, please and thank you! A 300dpi jpg version of the color card would be spectacular. I was actually going back and forth about using the B&W NA card or the red colored card at first. I knew I should have gone with the color option! :)

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Re: Some HQP Spells

Postby Sjeng » June 22nd, 2014, 4:26 am

na-monster-back.jpg


I'll send you the PSD file, if you want to tweak it. I put the banner at the same height as the NA chaos spell card, but it could be placed a bit lower in my opinion.
You do not have the required permissions to view the files attached to this post.
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Re: Some HQP Spells

Postby Teldurn » June 22nd, 2014, 9:42 am

Sjeng, you rock! Thank you so much! :D
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Re: Some HQP Spells

Postby Sjeng » June 22nd, 2014, 1:40 pm

No problem :D
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Re: Some HQP Spells

Postby Teldurn » June 22nd, 2014, 5:03 pm

So I got a LOT of work done today on spells. But because 300dpi jpgs are so frickin' big and I don't know how to resize the images on this forum, instead you will get a bunch of links to stuff. As far as I am concerned, these can be considered final versions, unless there's something that is pointed out that I had slipped on.

Aeromancer, 9 spells: http://i.imgur.com/mtANrYO.png
Hydromancer, 9: http://i.imgur.com/wJj8JGV.png
Geomancer, 9: http://i.imgur.com/ADLL3rN.png
Pyromancer, 9: http://i.imgur.com/U1uXnjT.png
Necromancer, 9: http://i.imgur.com/8CTCTYm.png
Illusionist, 9: http://i.imgur.com/XOnCnLT.png
Bard, 6 + Chronomancer, 3: http://i.imgur.com/LUc2wUH.png
Cont'd Chronomancer, 3 + Cleric, 6: http://i.imgur.com/dcwJ3o9.png
Druid, 3 + Swordmage, 3 + Amber, 3: http://i.imgur.com/gNGt4T8.png
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Re: Some HQP Spells

Postby Gold Bearer » June 23rd, 2014, 12:32 pm

There's an ice deck made by Doc with a cool picture of an ice elemental in the same style as the original spells.

Amethyst, Amber, Gold and Grey are four of the eight colleges. The other four are Light, Bright, Jade and Celestial. Bright is fire magic, light is earth, jade is water and celestial is air.

I always thought it would have made a lot more sense to class ice (renamed to frost) as one of the eight colleges and make light the opposite of dark instead of high being darks opposite. High should be a neutral spell group even more powerful than light and dark. That way there'd be two of each element and one light and one dark version of each. Light earth, air, fire and water = Gold, Celestial, Bright and Ice. Dark earth, air, fire and water = Amber, Grey, Amethyst and Jade.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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