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Some HQP Spells

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Re: Some HQP Spells

Postby chaoticprime » May 4th, 2014, 9:04 am

I like Illusionist, actually. Illusion simply refers to any kind of deception. Magic can do anything, if it could be explained it wouldn't be magic. There is ultimately no difference between magic altering visible light or solid ground. If you can bend Space, you can bend Time. Illusionists make a liar out of reality.


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Re: Some HQP Spells

Postby Daedalus » May 5th, 2014, 7:06 pm

The cards are looking great. I'd substitute the following in Shape Shift for the last sentence: "A Monster doesn't attack or block you unless it is attacked by you beforehand."
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Re: Some HQP Spells

Postby chaoticprime » May 5th, 2014, 7:09 pm

Some monsters, namely the undead, wouldn't be fooled. They can tell you're alive, even if your form has changed. Mythology also equates a single eye with wisdom, and sometimes fidelity, so there's a case for why it wouldn't work on Fimir, also.


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Re: Some HQP Spells

Postby Teldurn » May 5th, 2014, 7:18 pm

I could include a line in the class description about the spells not working on monsters with 0MP. And even though the case could be made for Fimir mythologically, I'm gonna have to disregard that particular logic in favor of better gameplay.
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Re: Some HQP Spells

Postby chaoticprime » May 5th, 2014, 7:21 pm

Teldurn wrote:I could include a line in the class description about the spells not working on monsters with 0MP. And even though the case could be made for Fimir mythologically, I'm gonna have to disregard that particular logic in favor of better gameplay.


As often as Fimir come into play, its not really a big deal either way. There's greater precedent for their single eye being able to murder anyone that looks into it instantly.


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Re: Some HQP Spells

Postby Teldurn » May 17th, 2014, 12:28 am

I know you fine folks have a fetish for cards, so I have been making much effort tonight to give you your much-needed fix with a veritable avalanche of spell cards. Enjoy.

AEROMANCER SPELLS
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HYDROMANCER SPELLS
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GEOMANCER SPELLS
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PYROMANCER SPELLS
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ILLUSIONIST SPELLS
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Last edited by Teldurn on May 17th, 2014, 8:19 am, edited 1 time in total.
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Re: Some HQP Spells

Postby Daedalus » May 17th, 2014, 2:24 am

Thatsalottacards! From the first batch I notice you toned down Tempest. That spell is powerful, so I see your point. It got me thinking, why not allow a monster to roll a black shield for each of its Body Points instead. An Ogre or such could shrug it off more easily--this makes sense thematically and differentiates it from Sleep.
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Re: Some HQP Spells

Postby Teldurn » May 17th, 2014, 8:32 am

Daedalus wrote:Thatsalottacards!

And that's only a portion of what's to come!

From the first batch I notice you toned down Tempest. That spell is powerful, so I see your point. It got me thinking, why not allow a monster to roll a black shield for each of its Body Points instead. An Ogre or such could shrug it off more easily--this makes sense thematically and differentiates it from Sleep.

That's actually a fantastic idea, thank you! I will make that change.
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Re: Some HQP Spells

Postby clmckay » May 18th, 2014, 4:37 pm

Very cool spells! I like them a lot! Looking forward to what's next.

Chris


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Re: Some HQP Spells

Postby Teldurn » May 19th, 2014, 12:27 am

Here is a collection of card backs that I am working on. It's not the complete list of spell groups, however. According to my notes, there are still 10 more spell groups left to do card backs for.

Image
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