• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

[HQP] Skill Cards

All topics related to the HeroQuest Prime project are discussed here.

[HQP] Skill Cards

Postby Teldurn » August 10th, 2014, 1:14 am

Before heading to bed immediately following this post, here's a few Skill Cards I was playing around with. I was originally thinking to make these cards text-only, but with the free icons I found, I think these really raise the quality and beauty of the cards.

I tried a few random skills to get a feel for how it looks, text length, etc. So far, I really dig it!

Image Image Image
Image Image Image
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 787
Joined: October 18th, 2013, 5:22 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: [HQP] Skill Cards

Postby Tott » August 11th, 2014, 6:24 am

oh i DO like those! phalanx and skirmishing are my favourites. careful aim could be a bit too powerful as it is, I'd suggest to either change it to 'once per quest' or if its something you want to happen each turn just add one extra combat die or one extra skull.
User avatar
Tott

Necromancer
Necromancer
 
Posts: 341
Joined: June 24th, 2010, 7:01 am
Location: Arklow, Ireland
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: [HQP] Skill Cards

Postby Teldurn » August 11th, 2014, 9:51 am

Tott wrote:oh i DO like those! phalanx and skirmishing are my favourites. careful aim could be a bit too powerful as it is, I'd suggest to either change it to 'once per quest' or if its something you want to happen each turn just add one extra combat die or one extra skull.

Thanks Tott. These are only a few of the skills available, there are lots more I haven't made cards for. But good call on Careful Aim, I can see how that can be overpowered. To put it in context, however, keep in mind that skill usage has a limit of a Hero's maximum Mind Points. So if you have 5MP, you can only use the skill 5 times per quest. Hopefully that mitigates it somewhat.
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 787
Joined: October 18th, 2013, 5:22 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: [HQP] Skill Cards

Postby TMU » August 11th, 2014, 2:47 pm

Eventhough these are not Heroquesty, they do fit well to a skill card, wich these actually are. :D So I liked them if you understanded nothing ;)
"There is no greater danger than playing it safe."


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Slaughtered an Orc! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Second Lieutenant
TMU

Swordsman
Swordsman
 
Posts: 1870
Images: 15
Joined: November 17th, 2012, 2:55 pm
Location: Rauma, Finland
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: [HQP] Skill Cards

Postby Maike05 » August 11th, 2014, 6:31 pm

This is a brilliant idea and a beautiful attemp too! You should maybe add a price for them so you can pay to learn them at a specific location in the City between quests. What do you think ?


Rewards:
Grin's Stone Map Wrote twenty (20) articles for the Blog in three (3) sections. Participated in a Miniature Exchange. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Maike05

Elven Archer
Elven Archer
 
Posts: 562
Images: 25
Joined: March 18th, 2011, 10:39 pm
Location: Brussels, Belgium
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: [HQP] Skill Cards

Postby Teldurn » August 11th, 2014, 7:25 pm

Maike05 wrote:This is a brilliant idea and a beautiful attemp too! You should maybe add a price for them so you can pay to learn them at a specific location in the City between quests. What do you think ?

Each one is already priced out, depending on the class type and advancement tier. It's all in the rules.

TMU wrote:Eventhough these are not Heroquesty, they do fit well to a skill card, wich these actually are. :D So I liked them if you understanded nothing ;)

I have no idea what you mean by not being Heroquesty, but if you like them, that's good I suppose. :)
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 787
Joined: October 18th, 2013, 5:22 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: [HQP] Skill Cards

Postby TMU » August 12th, 2014, 8:31 am

Teldurn wrote:
TMU wrote:Eventhough these are not Heroquesty, they do fit well to a skill card, wich these actually are. :D So I liked them if you understanded nothing ;)

I have no idea what you mean by not being Heroquesty, but if you like them, that's good I suppose. :)

That's why I added that :D I meant that the pictures are not that fitting to the Heroquest artstyle but I like them the way they are. :)
"There is no greater danger than playing it safe."


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Slaughtered an Orc! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Second Lieutenant
TMU

Swordsman
Swordsman
 
Posts: 1870
Images: 15
Joined: November 17th, 2012, 2:55 pm
Location: Rauma, Finland
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: [HQP] Skill Cards

Postby Teldurn » August 12th, 2014, 9:33 am

I kind of thought that was what you meant, TMU, but I didn't want to assume. :) And I think I agree with you, but I like them just as they are. |_P
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 787
Joined: October 18th, 2013, 5:22 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: [HQP] Skill Cards

Postby Teldurn » August 16th, 2014, 5:43 pm

I have completed the Skill Card set. Here is the thumbnail collection. 24 skills in all. Comments, changes, and other suggestions requested.
Image
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 787
Joined: October 18th, 2013, 5:22 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: [HQP] Skill Cards

Postby Daedalus » August 26th, 2014, 2:44 pm

You have a solid selection of skills. My feeling is Hero Quest could benefit with some tactical detail, though I wonder about the pacing drag of added referencing--problably no big deal if Morcar/Zargon knows the lot.

I can't recall the cost of skills or the meaning of active and passive uses. Regardless, here are my impressions and opinions:

I'd change cases of "This skill teaches a Hero..." to "This skill allows a Hero..." or "This skill grants a Hero...."

Alertness: Me likey. Arcana: Also likey. Archery: I prefer the cost of an extra die in a bigger bow, but this works, too. Careful Aim: Stacks with Archery, right? That's a lot. Maybe limit to no move. Charisma: I'd rather see the Mercenary hired with an extra Body Point. Cleave: I'd tone it down to 1 extra monster or use excess skulls for the attacks. Perhaps limit with no move.

Concentration: Seems okay, but I fear brainy Barbarians. Dodge and Trip: Missing for 2 turns is a lot--I'd split it into two skills or make it a two-action manuever. Endurance: Unlimited Body Points leaves me trembly and scared. How many skills can be taken over time by a Hero? Feint: Like if the gained Defend Die good against all attacks that turn. Fencing: A 4 Attack Die broadsword is equal to a battle axe, but it can go with a shield and 3 Attack Dice. This should cost a lot, as 200 gold is already saved in weapon cost. Great Defense: Like. This is the Mercenary Swordsman's skill.

Heroic Cry: Like, as it has a use limit. I don't think the 1-in-6 Defend Die penalty is necessary. Keen Hearing: Cool, but I'd limit uses. Opening doors onto an unknown threat is part of the fun. Leadership: I don't know why Charisma would be taken over or with this. Active/passive? Marksman: Can a Wizard take this? Hmm--it seems okay. Phalanx: Remain adjacent--for the 1 turn, right? I'd put in no move to keep it clear and less flexible. Polearm Stance: Better name and seems okay.

Power Attack: I'd put in no move or the penalty can be avoided. Rallying Cry: Change Defense Die to Defend Die. It grants a lot of bonus dice, so I'd limit uses to one or cost Mind Points or something. Sacrifice: Works for me. Maybe the wording should include the monster position to exclude opposite attacks. Or maybe swap positions with the ally. Skirmishing: At best, I'd allow a choice of 1 Attack or Defend Die each turn. Still better than Fencing, though. Sneak: Not sure what to think. Could be a game changer if not limited in some fasion. Sprint: Seems okay.

Take 'em or leave 'em. I imagine some suggestions won't mean much, while some may help.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5303
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Next

Return to HeroQuest Prime

Who is online

Users browsing this forum: No registered users and 2 guests